fn select_2c96d4() { | |
var res = select(vec3(1.0), vec3(1.0), vec3<bool>(true)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
select_2c96d4(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
select_2c96d4(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
select_2c96d4(); | |
} |