blob: f1d1987ce408e24727d1df3a5bd5a7173d927104 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
}
void fragment_main() {
textureSampleCompare_dec064();
}
void main() {
fragment_main();
return;
}