| int tint_first_trailing_bit(int v) { |
| uint x = uint(v); |
| const uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| const uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| const uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| const uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| const uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| const uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstTrailingBit_3a2acc() { |
| int arg_0 = 1; |
| int res = tint_first_trailing_bit(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| firstTrailingBit_3a2acc(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| firstTrailingBit_3a2acc(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| firstTrailingBit_3a2acc(); |
| return; |
| } |