| #version 310 es |
| |
| uint tint_first_trailing_bit(uint v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstTrailingBit_47d475() { |
| uint arg_0 = 1u; |
| uint res = tint_first_trailing_bit(arg_0); |
| } |
| |
| vec4 vertex_main() { |
| firstTrailingBit_47d475(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_first_trailing_bit(uint v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstTrailingBit_47d475() { |
| uint arg_0 = 1u; |
| uint res = tint_first_trailing_bit(arg_0); |
| } |
| |
| void fragment_main() { |
| firstTrailingBit_47d475(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uint tint_first_trailing_bit(uint v) { |
| uint x = uint(v); |
| uint b16 = (bool((x & 65535u)) ? 0u : 16u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 255u)) ? 0u : 8u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 15u)) ? 0u : 4u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 3u)) ? 0u : 2u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 1u)) ? 0u : 1u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstTrailingBit_47d475() { |
| uint arg_0 = 1u; |
| uint res = tint_first_trailing_bit(arg_0); |
| } |
| |
| void compute_main() { |
| firstTrailingBit_47d475(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |