@group(1) @binding(0) var arg_0 : texture_2d<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSampleBias_a161cf() { | |
var arg_2 = vec2<f32>(1.0f); | |
var arg_3 = 1.0f; | |
const arg_4 = vec2<i32>(1i); | |
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleBias_a161cf(); | |
} |