| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp samplerCubeArray arg_0_arg_1; |
| |
| void textureSampleBias_eed7c4() { |
| vec3 arg_2 = vec3(0.0f); |
| int arg_3 = 1; |
| float arg_4 = 1.0f; |
| vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4); |
| } |
| |
| void fragment_main() { |
| textureSampleBias_eed7c4(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:4: 'samplerCubeArray' : Reserved word. |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |