blob: 43406d3edc13e694892f2601655d8909ebe46653 [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<i32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<i32> = textureGather(2, t, s, vec2<f32>());
}