#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
f16vec3 tint_float_modulo(float16_t lhs, f16vec3 rhs) { | |
return (lhs - rhs * trunc(lhs / rhs)); | |
} | |
void f() { | |
float16_t a = 4.0hf; | |
f16vec3 b = f16vec3(1.0hf, 2.0hf, 3.0hf); | |
f16vec3 r = tint_float_modulo(a, b); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |