| void unused_entry_point() { |
| static matrix<float16_t, 4, 4> m = matrix<float16_t, 4, 4>(vector<float16_t, 4>(float16_t(0.0h), float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)), vector<float16_t, 4>(float16_t(4.0h), float16_t(5.0h), float16_t(6.0h), float16_t(7.0h)), vector<float16_t, 4>(float16_t(8.0h), float16_t(9.0h), float16_t(10.0h), float16_t(11.0h)), vector<float16_t, 4>(float16_t(12.0h), float16_t(13.0h), float16_t(14.0h), float16_t(15.0h))); |
| matrix<float16_t, 4, 4> f() { |
| const matrix<float16_t, 4, 4> m_1 = matrix<float16_t, 4, 4>(m); |
| D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x00000288ADE91440(6,15-23): error X3000: syntax error: unexpected token 'float16_t' |