| struct buf0 { |
| zero : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> f32 { |
| var s : f32; |
| var i : i32; |
| var j : i32; |
| s = 2.0; |
| i = 0; |
| loop { |
| let x_47 : i32 = i; |
| let x_49 : i32 = x_8.zero; |
| if ((x_47 < (x_49 + 1))) { |
| } else { |
| break; |
| } |
| let x_53 : f32 = s; |
| s = (x_53 + 3.0); |
| j = 0; |
| loop { |
| let x_59 : i32 = j; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| let x_63 : i32 = x_8.zero; |
| if ((x_63 == 1)) { |
| discard; |
| } |
| |
| continuing { |
| let x_67 : i32 = j; |
| j = (x_67 + 1); |
| } |
| } |
| |
| continuing { |
| let x_69 : i32 = i; |
| i = (x_69 + 1); |
| } |
| } |
| let x_71 : f32 = s; |
| return x_71; |
| } |
| |
| fn main_1() { |
| var c : vec4<f32>; |
| let x_34 : f32 = func_(); |
| c = vec4<f32>(x_34, 0.0, 0.0, 1.0); |
| let x_36 : f32 = func_(); |
| if ((x_36 == 5.0)) { |
| let x_41 : vec4<f32> = c; |
| x_GLF_color = x_41; |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |