| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/BindingInfo.h" |
| |
| namespace dawn_native { |
| |
| void IncrementBindingCounts(BindingCounts* bindingCounts, const BindGroupLayoutEntry& entry) { |
| bindingCounts->totalCount += 1; |
| |
| uint32_t PerStageBindingCounts::*perStageBindingCountMember = nullptr; |
| |
| if (entry.buffer.type != wgpu::BufferBindingType::Undefined) { |
| ++bindingCounts->bufferCount; |
| const BufferBindingLayout& buffer = entry.buffer; |
| |
| if (buffer.minBindingSize == 0) { |
| ++bindingCounts->unverifiedBufferCount; |
| } |
| |
| switch (buffer.type) { |
| case wgpu::BufferBindingType::Uniform: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicUniformBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::Storage: |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicStorageBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::Undefined: |
| // Can't get here due to the enclosing if statement. |
| UNREACHABLE(); |
| break; |
| } |
| } else if (entry.sampler.type != wgpu::SamplerBindingType::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::samplerCount; |
| } else if (entry.texture.sampleType != wgpu::TextureSampleType::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount; |
| } else if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) { |
| perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount; |
| } else { |
| // Deprecated path. |
| switch (entry.type) { |
| case wgpu::BindingType::UniformBuffer: |
| ++bindingCounts->bufferCount; |
| if (entry.hasDynamicOffset) { |
| ++bindingCounts->dynamicUniformBufferCount; |
| } |
| if (entry.minBufferBindingSize == 0) { |
| ++bindingCounts->unverifiedBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount; |
| break; |
| |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| ++bindingCounts->bufferCount; |
| if (entry.hasDynamicOffset) { |
| ++bindingCounts->dynamicStorageBufferCount; |
| } |
| if (entry.minBufferBindingSize == 0) { |
| ++bindingCounts->unverifiedBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount; |
| break; |
| |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::MultisampledTexture: |
| perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount; |
| break; |
| |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| perStageBindingCountMember = &PerStageBindingCounts::samplerCount; |
| break; |
| |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount; |
| break; |
| |
| case wgpu::BindingType::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| ASSERT(perStageBindingCountMember != nullptr); |
| for (SingleShaderStage stage : IterateStages(entry.visibility)) { |
| ++(bindingCounts->perStage[stage].*perStageBindingCountMember); |
| } |
| } |
| |
| void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs) { |
| bindingCounts->totalCount += rhs.totalCount; |
| bindingCounts->bufferCount += rhs.bufferCount; |
| bindingCounts->unverifiedBufferCount += rhs.unverifiedBufferCount; |
| bindingCounts->dynamicUniformBufferCount += rhs.dynamicUniformBufferCount; |
| bindingCounts->dynamicStorageBufferCount += rhs.dynamicStorageBufferCount; |
| |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| bindingCounts->perStage[stage].sampledTextureCount += |
| rhs.perStage[stage].sampledTextureCount; |
| bindingCounts->perStage[stage].samplerCount += rhs.perStage[stage].samplerCount; |
| bindingCounts->perStage[stage].storageBufferCount += |
| rhs.perStage[stage].storageBufferCount; |
| bindingCounts->perStage[stage].storageTextureCount += |
| rhs.perStage[stage].storageTextureCount; |
| bindingCounts->perStage[stage].uniformBufferCount += |
| rhs.perStage[stage].uniformBufferCount; |
| } |
| } |
| |
| MaybeError ValidateBindingCounts(const BindingCounts& bindingCounts) { |
| if (bindingCounts.dynamicUniformBufferCount > kMaxDynamicUniformBuffersPerPipelineLayout) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of dynamic uniform buffers exceeds the maximum per-pipeline-layout " |
| "limit"); |
| } |
| |
| if (bindingCounts.dynamicStorageBufferCount > kMaxDynamicStorageBuffersPerPipelineLayout) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of dynamic storage buffers exceeds the maximum per-pipeline-layout " |
| "limit"); |
| } |
| |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| if (bindingCounts.perStage[stage].sampledTextureCount > |
| kMaxSampledTexturesPerShaderStage) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of sampled textures exceeds the maximum " |
| "per-stage limit."); |
| } |
| if (bindingCounts.perStage[stage].samplerCount > kMaxSamplersPerShaderStage) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of samplers exceeds the maximum per-stage limit."); |
| } |
| if (bindingCounts.perStage[stage].storageBufferCount > |
| kMaxStorageBuffersPerShaderStage) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of storage buffers exceeds the maximum per-stage limit."); |
| } |
| if (bindingCounts.perStage[stage].storageTextureCount > |
| kMaxStorageTexturesPerShaderStage) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of storage textures exceeds the maximum per-stage limit."); |
| } |
| if (bindingCounts.perStage[stage].uniformBufferCount > |
| kMaxUniformBuffersPerShaderStage) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of uniform buffers exceeds the maximum per-stage limit."); |
| } |
| } |
| |
| return {}; |
| } |
| |
| } // namespace dawn_native |