| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_COMMANDENCODER_H_ |
| #define DAWNNATIVE_COMMANDENCODER_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "dawn_native/EncodingContext.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/PassResourceUsage.h" |
| |
| #include <map> |
| #include <string> |
| |
| namespace dawn_native { |
| |
| struct BeginRenderPassCmd; |
| |
| using QueryAvailabilityMap = std::map<QuerySetBase*, std::vector<bool>>; |
| |
| class CommandEncoder final : public ObjectBase { |
| public: |
| CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor* descriptor); |
| |
| CommandIterator AcquireCommands(); |
| CommandBufferResourceUsage AcquireResourceUsages(); |
| |
| void TrackUsedQuerySet(QuerySetBase* querySet); |
| void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); |
| const QueryAvailabilityMap& GetQueryAvailabilityMap() const; |
| |
| // Dawn API |
| ComputePassEncoder* BeginComputePass(const ComputePassDescriptor* descriptor); |
| RenderPassEncoder* BeginRenderPass(const RenderPassDescriptor* descriptor); |
| |
| void CopyBufferToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| void CopyBufferToTexture(const BufferCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize); |
| void CopyTextureToBuffer(const TextureCopyView* source, |
| const BufferCopyView* destination, |
| const Extent3D* copySize); |
| void CopyTextureToTexture(const TextureCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize); |
| |
| void InjectValidationError(const char* message); |
| void InsertDebugMarker(const char* groupLabel); |
| void PopDebugGroup(); |
| void PushDebugGroup(const char* groupLabel); |
| |
| void ResolveQuerySet(QuerySetBase* querySet, |
| uint32_t firstQuery, |
| uint32_t queryCount, |
| BufferBase* destination, |
| uint64_t destinationOffset); |
| void WriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex); |
| |
| CommandBufferBase* Finish(const CommandBufferDescriptor* descriptor = nullptr); |
| |
| private: |
| MaybeError ValidateFinish(CommandIterator* commands, |
| const PerPassUsages& perPassUsages) const; |
| |
| EncodingContext mEncodingContext; |
| std::set<BufferBase*> mTopLevelBuffers; |
| std::set<TextureBase*> mTopLevelTextures; |
| std::set<QuerySetBase*> mUsedQuerySets; |
| QueryAvailabilityMap mQueryAvailabilityMap; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_COMMANDENCODER_H_ |