commit | ea3f32389555523e73e07f0f3ffea405af77c6a1 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Nov 17 15:13:36 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 17 15:13:36 2023 +0000 |
tree | eedad5dd2e65e83720b0568645241c8f26fb077a | |
parent | b9d3e1c8448ac3dc37fa2eac24d668dc1199b928 [diff] |
Roll DirectX Shader Compiler from bd659e5ffccd to 74a32065d674 (8 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/bd659e5ffccd..74a32065d674 2023-11-17 mail@justinbogner.com Don't rely on a high level opcode in a test (#6035) 2023-11-17 jeffno@microsoft.com WinPix: Inline functions test update (#6014) 2023-11-17 jeffno@microsoft.com PIX: Instrument ret instructions for shader debugging (#6033) 2023-11-16 python3kgae@outlook.com [CI] fix issue when apply format (#6019) 2023-11-16 texr@microsoft.com Add EntryFunctionName to PSV0 data (#5946) 2023-11-16 jbatista@microsoft.com Only diagnose exported library function declarations (#6009) 2023-11-16 python3kgae@outlook.com [lit][SPIRV] convert runFileTest shaders to lit FileCheck test (294 left to go) (#6030) 2023-11-16 mail@justinbogner.com [Diag] Reword `err_hlsl_missing_attr` If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC bajones@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: bajones@google.com Change-Id: I3c4c20a7edad5a37a5fa85ad96bb2375b3c3d7e5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161304 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.