commit | ea47ccd19afb18f3040d3aa40ce17b9fa29c80b7 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Dec 13 20:46:23 2023 +0000 |
committer | Shrek Shao <shrekshao@google.com> | Wed Dec 13 20:46:23 2023 +0000 |
tree | c4f0a8e943cd83b570076f8709d1cb91d252eecb | |
parent | 8fde75b8993703ca185dcd2d9e65e4664bbceb8a [diff] |
Remove Renamer in glsl ast_printer Remove Renamer in glsl ast_printer as it is now also run in ShaderModuleGL which aligns with other backends. Bug: tint:2114 Change-Id: Ide00633eda41c51d3b0b4da86fbe3ae69b18344f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164823 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.