commit | 5c2720d5c66959995ddca15fafc3f4abc92e9f2c | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Sep 02 15:23:23 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 02 15:23:23 2024 +0000 |
tree | 63940ea10cdf1dce13f2b261d8e406a6e3e59f1d | |
parent | fdfa9732a9e1ea027c1bce354da6553d78b272fc [diff] |
metal: Set UseTintIR toggle from WebGPUUseTintIR Use the platform feature to set the default value of the UseTintIR toggle in the Metal backend, in preparation for the Finch trial. Bug: 42251016 Change-Id: I8d7f2437065851759c3e93dac0bd3b1d5b816519 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204714 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.