| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device uint4* prevent_dce; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| uint4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| uint4 clamp_bd43ce() { |
| uint4 arg_0 = uint4(1u); |
| uint4 arg_1 = uint4(1u); |
| uint4 arg_2 = uint4(1u); |
| uint4 const v = arg_2; |
| uint4 res = min(max(arg_0, arg_1), v); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = clamp_bd43ce(); |
| } |
| |
| kernel void compute_main(device uint4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = clamp_bd43ce(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = clamp_bd43ce(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_1 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_1.pos, .VertexOutput_prevent_dce=v_1.prevent_dce}; |
| } |