| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| uint tint_dot4U8Packed(uint param_0, uint param_1) { |
| uchar4 vec1 = as_type<uchar4>(param_0); |
| uchar4 vec2 = as_type<uchar4>(param_1); |
| return vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2] + vec1[3] * vec2[3]; |
| } |
| |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4U8Packed(arg_0, arg_1); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = dot4U8Packed_fbed7b(); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = dot4U8Packed_fbed7b(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| uint prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = dot4U8Packed_fbed7b(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |