blob: 33dd0941655f8662240ad55a794d6d37cf0ff4d6 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0a1a79() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
uint4 arg_3 = (1u).xxxx;
RWTexture2DArray<uint4> v = arg_0;
uint2 v_1 = arg_1;
uint4 v_2 = arg_3;
v[uint3(v_1, uint(arg_2))] = v_2;
}
void fragment_main() {
textureStore_0a1a79();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0a1a79();
}