blob: eb23b1ba4b73b9516323e79a23fed9ab7b611814 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3310d3() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_3310d3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3310d3();
return;
}