blob: 4651c62564e43f41585f508844f869d26909e051 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_52f503() {
uint2 arg_1 = (1u).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_52f503();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_52f503();
}