blob: 47fbdfee6eed255a1107cb6504a63cf19da9b2df [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_fbf53f(texture2d_array<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_fbf53f(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_fbf53f(tint_symbol_2);
return;
}