| struct tint_module_vars_struct { |
| device int4* prevent_dce; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| int4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| int4 unpack4xI8_830900() { |
| uint4 const v_1 = uint4(24u, 16u, 8u, 0u); |
| int4 const v_2 = as_type<int4>((uint4(v) << v_1)); |
| int4 res = (v_2 >> uint4(24u)); |
| fragment void fragment_main(device int4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = unpack4xI8_830900(); |
| kernel void compute_main(device int4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = unpack4xI8_830900(); |
| VertexOutput vertex_main_inner() { |
| out.prevent_dce = unpack4xI8_830900(); |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_3 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_3.pos, .VertexOutput_prevent_dce=v_3.prevent_dce}; |