Update WGSL in tests with renamed builtins
These builtins have been renamed:
* frag_coord -> position
* sample_mask_in -> sample_mask
* sample_mask_out -> sample_mask
Change-Id: Ic40dc9f4e509587b7ac82e43abbf9eec68225d9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48300
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/examples/CppHelloTriangle.cpp b/examples/CppHelloTriangle.cpp
index ad57cfe..7af1b23 100644
--- a/examples/CppHelloTriangle.cpp
+++ b/examples/CppHelloTriangle.cpp
@@ -105,7 +105,7 @@
[[group(0), binding(0)]] var mySampler: sampler;
[[group(0), binding(1)]] var myTexture : texture_2d<f32>;
- [[stage(fragment)]] fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>)
+ [[stage(fragment)]] fn main([[builtin(position)]] FragCoord : vec4<f32>)
-> [[location(0)]] vec4<f32> {
return textureSample(myTexture, mySampler, FragCoord.xy / vec2<f32>(640.0, 480.0));
})");
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index 6406014..623ad50 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -256,7 +256,7 @@
[[group(0), binding(2)]] var tex : texture_2d<f32>;
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
return textureSample(tex, samp, FragCoord.xy);
})");
diff --git a/src/tests/end2end/CullingTests.cpp b/src/tests/end2end/CullingTests.cpp
index b23f885..0b5a38d 100644
--- a/src/tests/end2end/CullingTests.cpp
+++ b/src/tests/end2end/CullingTests.cpp
@@ -44,7 +44,7 @@
// will make the pixel's R and G channels exactly equal to the pixel's x and y coordinates.
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
return vec4<f32>(
(FragCoord.xy - vec2<f32>(0.5, 0.5)) / vec2<f32>(255.0, 255.0),
0.0, 1.0);
diff --git a/src/tests/end2end/DepthStencilCopyTests.cpp b/src/tests/end2end/DepthStencilCopyTests.cpp
index b585133..b424eb8 100644
--- a/src/tests/end2end/DepthStencilCopyTests.cpp
+++ b/src/tests/end2end/DepthStencilCopyTests.cpp
@@ -256,7 +256,7 @@
};
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> FragmentOut {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> FragmentOut {
var output : FragmentOut;
output.result = 1u;
output.fragDepth = textureLoad(texture0, vec2<i32>(FragCoord.xy), 0)[0];
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index 55d5b17..c252e75 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -784,7 +784,7 @@
struct FragmentOut {
[[location(0)]] color : vec4<f32>;
- [[builtin(sample_mask_out)]] sampleMask : u32;
+ [[builtin(sample_mask)]] sampleMask : u32;
};
[[stage(fragment)]] fn main() -> FragmentOut {
@@ -847,7 +847,7 @@
struct FragmentOut {
[[location(0)]] color0 : vec4<f32>;
[[location(1)]] color1 : vec4<f32>;
- [[builtin(sample_mask_out)]] sampleMask : u32;
+ [[builtin(sample_mask)]] sampleMask : u32;
};
[[stage(fragment)]] fn main() -> FragmentOut {
diff --git a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
index 3cc3f11..79c4bd9 100644
--- a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
+++ b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
@@ -68,7 +68,7 @@
struct FragmentIn {
[[location(0)]] uv: vec2<f32>;
- [[builtin(frag_coord)]] fragCoord : vec4<f32>;
+ [[builtin(position)]] fragCoord : vec4<f32>;
};
[[stage(fragment)]]
diff --git a/src/tests/end2end/SamplerTests.cpp b/src/tests/end2end/SamplerTests.cpp
index ca031fb..4c53ecd 100644
--- a/src/tests/end2end/SamplerTests.cpp
+++ b/src/tests/end2end/SamplerTests.cpp
@@ -72,7 +72,7 @@
[[group(0), binding(1)]] var texture0 : texture_2d<f32>;
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
return textureSample(texture0, sampler0, FragCoord.xy / vec2<f32>(2.0, 2.0));
})");
diff --git a/src/tests/end2end/ShaderTests.cpp b/src/tests/end2end/ShaderTests.cpp
index 6af57c2..bbdab96 100644
--- a/src/tests/end2end/ShaderTests.cpp
+++ b/src/tests/end2end/ShaderTests.cpp
@@ -111,7 +111,7 @@
std::string fragmentShader = R"(
[[stage(fragment)]]
-fn main([[builtin(frag_coord)]] fragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
+fn main([[builtin(position)]] fragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
return vec4<f32>(fragCoord.xy, 0.0, 1.0);
})";
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader.c_str());
@@ -191,7 +191,7 @@
std::string fragmentShader = R"(
struct FragmentIn {
[[location(0)]] color : vec4<f32>;
- [[builtin(frag_coord)]] fragCoord : vec4<f32>;
+ [[builtin(position)]] fragCoord : vec4<f32>;
};
[[stage(fragment)]]
@@ -238,7 +238,7 @@
std::string fragmentShader = R"(
struct FragmentIn {
[[location(0)]] color : vec4<f32>;
- [[builtin(frag_coord)]] fragCoord : vec4<f32>;
+ [[builtin(position)]] fragCoord : vec4<f32>;
};
[[stage(fragment)]]
diff --git a/src/tests/end2end/TextureFormatTests.cpp b/src/tests/end2end/TextureFormatTests.cpp
index fc15b30..8899e39 100644
--- a/src/tests/end2end/TextureFormatTests.cpp
+++ b/src/tests/end2end/TextureFormatTests.cpp
@@ -162,7 +162,7 @@
fsSource << " [[location(0)]] color : vec4<" << type << ">;\n";
fsSource << R"(};
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> FragmentOut {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> FragmentOut {
var output : FragmentOut;
output.color = textureLoad(myTexture, vec2<i32>(FragCoord.xy), 0);
return output;
diff --git a/src/tests/end2end/TextureSubresourceTests.cpp b/src/tests/end2end/TextureSubresourceTests.cpp
index a21d2d0..3f37b0f 100644
--- a/src/tests/end2end/TextureSubresourceTests.cpp
+++ b/src/tests/end2end/TextureSubresourceTests.cpp
@@ -105,7 +105,7 @@
[[group(0), binding(1)]] var tex : texture_2d<f32>;
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> {
return textureSample(tex, samp, FragCoord.xy / vec2<f32>(4.0, 4.0));
})");
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index 97247f7..2459ce1 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -106,7 +106,7 @@
[[location(0)]] color : vec4<f32>;
};
[[stage(fragment)]]
- fn main([[builtin(frag_coord)]] FragCoord : vec4<f32>) -> FragmentOut {
+ fn main([[builtin(position)]] FragCoord : vec4<f32>) -> FragmentOut {
var output : FragmentOut;
output.color = textureLoad(texture0, vec2<i32>(FragCoord.xy), 0);
return output;
diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
index 87b9c55..36c6226 100644
--- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
@@ -139,7 +139,7 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[group(0), binding(0)]] var image0 : [[access(read)]] texture_storage_2d<rgba8unorm>;
[[stage(fragment)]] fn main(
- [[builtin(frag_coord)]] FragCoord : vec4<f32>
+ [[builtin(position)]] FragCoord : vec4<f32>
) -> [[location(0)]] vec4<f32> {
return textureLoad(image0, vec2<i32>(FragCoord.xy));
})");
@@ -170,8 +170,8 @@
{
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[group(0), binding(0)]] var image0 : [[access(write)]] texture_storage_2d<rgba8unorm>;
- [[stage(fragment)]] fn main([[builtin(frag_coord)]] frag_coord : vec4<f32>) {
- textureStore(image0, vec2<i32>(frag_coord.xy), vec4<f32>(1.0, 0.0, 0.0, 1.0));
+ [[stage(fragment)]] fn main([[builtin(position)]] position : vec4<f32>) {
+ textureStore(image0, vec2<i32>(position.xy), vec4<f32>(1.0, 0.0, 0.0, 1.0));
})");
utils::ComboRenderPipelineDescriptor2 descriptor;
diff --git a/src/tests/white_box/D3D12DescriptorHeapTests.cpp b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
index 5393e22..7310941 100644
--- a/src/tests/white_box/D3D12DescriptorHeapTests.cpp
+++ b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
@@ -804,7 +804,7 @@
[[group(0), binding(3)]] var<uniform> buffer0 : U;
[[stage(fragment)]] fn main(
- [[builtin(frag_coord)]] FragCoord : vec4<f32>
+ [[builtin(position)]] FragCoord : vec4<f32>
) -> [[location(0)]] vec4<f32> {
return textureSample(texture0, sampler0, FragCoord.xy) + buffer0.color;
})");