| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution. |
| // It contains test for the "old" behavior that will be deleted once users are migrated, tests that |
| // a deprecation warning is emitted when the "old" behavior is used, and tests that an error is |
| // emitted when both the old and the new behavior are used (when applicable). |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Constants.h" |
| #include "common/VertexFormatUtils.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <cmath> |
| |
| class DeprecationTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| // Skip when validation is off because warnings might be emitted during validation calls |
| DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation")); |
| } |
| }; |
| |
| // Test that SetIndexBufferWithFormat is deprecated. |
| TEST_P(DeprecationTests, SetIndexBufferWithFormat) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = 4; |
| bufferDesc.usage = wgpu::BufferUsage::Index; |
| wgpu::Buffer indexBuffer = device.CreateBuffer(&bufferDesc); |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| EXPECT_DEPRECATION_WARNING( |
| pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32)); |
| pass.EndPass(); |
| } |
| |
| // Test that SetBlendColor is deprecated. |
| TEST_P(DeprecationTests, SetSetBlendColor) { |
| wgpu::Color blendColor{1.0, 0.0, 0.0, 1.0}; |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| EXPECT_DEPRECATION_WARNING(pass.SetBlendColor(&blendColor)); |
| pass.EndPass(); |
| } |
| |
| // Test that setting attachment rather than view for render pass color and depth/stencil attachments |
| // is deprecated. |
| TEST_P(DeprecationTests, SetAttachmentDescriptorAttachment) { |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass; |
| |
| // Check that using .attachment with color attachments gives the warning. |
| wgpu::RenderPassColorAttachmentDescriptor* colorAttachment = |
| &renderPass.renderPassInfo.cColorAttachments[0]; |
| colorAttachment->attachment = colorAttachment->view; |
| colorAttachment->view = nullptr; |
| |
| EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo)); |
| pass.EndPass(); |
| |
| colorAttachment->view = colorAttachment->attachment; |
| colorAttachment->attachment = nullptr; |
| |
| // Check that using .attachment with depth/stencil attachments gives the warning. |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size = {1, 1, 1}; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; |
| wgpu::Texture depthStencil = device.CreateTexture(&descriptor); |
| |
| wgpu::RenderPassDepthStencilAttachmentDescriptor* depthAttachment = |
| &renderPass.renderPassInfo.cDepthStencilAttachmentInfo; |
| renderPass.renderPassInfo.depthStencilAttachment = depthAttachment; |
| depthAttachment->attachment = depthStencil.CreateView(); |
| |
| EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo)); |
| pass.EndPass(); |
| } |
| |
| // Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture |
| // are defined. |
| TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) { |
| wgpu::BindGroupLayoutEntry binding; |
| binding.binding = 0; |
| binding.visibility = wgpu::ShaderStage::Vertex; |
| |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = 1; |
| descriptor.entries = &binding; |
| |
| // Succeeds with only a type. |
| binding.type = wgpu::BindingType::UniformBuffer; |
| EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&descriptor)); |
| |
| binding.type = wgpu::BindingType::Undefined; |
| |
| // Succeeds with only a buffer.type. |
| binding.buffer.type = wgpu::BufferBindingType::Uniform; |
| device.CreateBindGroupLayout(&descriptor); |
| // Fails when both type and a buffer.type are specified. |
| binding.type = wgpu::BindingType::UniformBuffer; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| |
| binding.buffer.type = wgpu::BufferBindingType::Undefined; |
| binding.type = wgpu::BindingType::Undefined; |
| |
| // Succeeds with only a sampler.type. |
| binding.sampler.type = wgpu::SamplerBindingType::Filtering; |
| device.CreateBindGroupLayout(&descriptor); |
| // Fails when both type and a sampler.type are specified. |
| binding.type = wgpu::BindingType::Sampler; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| |
| binding.sampler.type = wgpu::SamplerBindingType::Undefined; |
| binding.type = wgpu::BindingType::Undefined; |
| |
| // Succeeds with only a texture.sampleType. |
| binding.texture.sampleType = wgpu::TextureSampleType::Float; |
| device.CreateBindGroupLayout(&descriptor); |
| // Fails when both type and a texture.sampleType are specified. |
| binding.type = wgpu::BindingType::SampledTexture; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| |
| binding.texture.sampleType = wgpu::TextureSampleType::Undefined; |
| binding.type = wgpu::BindingType::Undefined; |
| |
| // Succeeds with only a storageTexture.access. |
| binding.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly; |
| binding.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm; |
| device.CreateBindGroupLayout(&descriptor); |
| // Fails when both type and a storageTexture.access are specified. |
| binding.type = wgpu::BindingType::ReadonlyStorageTexture; |
| ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); |
| } |
| |
| // Test that the deprecated BGLEntry path correctly handles the defaulting of viewDimension. |
| // This is a regression test for crbug.com/dawn/620 |
| TEST_P(DeprecationTests, BindGroupLayoutEntryViewDimensionDefaulting) { |
| wgpu::BindGroupLayoutEntry binding; |
| binding.binding = 0; |
| binding.visibility = wgpu::ShaderStage::Vertex; |
| binding.type = wgpu::BindingType::SampledTexture; |
| |
| wgpu::BindGroupLayoutDescriptor bglDesc; |
| bglDesc.entryCount = 1; |
| bglDesc.entries = &binding; |
| |
| wgpu::BindGroupLayout bgl; |
| |
| // Check that the default viewDimension is 2D. |
| { |
| binding.viewDimension = wgpu::TextureViewDimension::Undefined; |
| EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc)); |
| |
| wgpu::TextureDescriptor desc; |
| desc.usage = wgpu::TextureUsage::Sampled; |
| desc.size = {1, 1, 1}; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.dimension = wgpu::TextureDimension::e2D; |
| wgpu::Texture texture = device.CreateTexture(&desc); |
| |
| // Success, the default is 2D and we give it a 2D view. |
| utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}}); |
| } |
| |
| // Check that setting a non-default viewDimension works. |
| { |
| binding.viewDimension = wgpu::TextureViewDimension::e2DArray; |
| EXPECT_DEPRECATION_WARNING(bgl = device.CreateBindGroupLayout(&bglDesc)); |
| |
| wgpu::TextureDescriptor desc; |
| desc.usage = wgpu::TextureUsage::Sampled; |
| desc.size = {1, 1, 4}; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| desc.dimension = wgpu::TextureDimension::e2D; |
| wgpu::Texture texture = device.CreateTexture(&desc); |
| |
| // Success, the view will be 2DArray and the BGL expects a 2DArray. |
| utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}}); |
| } |
| } |
| |
| // Test Device::GetDefaultQueue deprecation. |
| TEST_P(DeprecationTests, GetDefaultQueueDeprecation) { |
| // Using GetDefaultQueue emits a warning. |
| wgpu::Queue deprecatedQueue; |
| EXPECT_DEPRECATION_WARNING(deprecatedQueue = device.GetDefaultQueue()); |
| |
| // Using GetQueue doesn't emit a warning. |
| wgpu::Queue queue = device.GetQueue(); |
| |
| // Both objects are the same, even with dawn_wire. |
| EXPECT_EQ(deprecatedQueue.Get(), queue.Get()); |
| } |
| |
| // Test that fences are deprecated. |
| TEST_P(DeprecationTests, CreateFence) { |
| EXPECT_DEPRECATION_WARNING(queue.CreateFence()); |
| } |
| |
| // Test GPUExtent3D.depth deprecation in TextureDescriptor.size |
| TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationTextureDescriptor) { |
| wgpu::TextureDescriptor kBaseDesc; |
| kBaseDesc.usage = wgpu::TextureUsage::Sampled; |
| kBaseDesc.size.width = 1; |
| kBaseDesc.size.height = 1; |
| kBaseDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| kBaseDesc.dimension = wgpu::TextureDimension::e2D; |
| |
| { |
| // Valid: default |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| wgpu::Texture texture; |
| texture = device.CreateTexture(&desc); |
| } |
| { |
| // Warning: use deprecated depth but still valid |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| desc.mipLevelCount = 2; |
| desc.size.width = 2; |
| desc.size.height = 2; |
| desc.size.depth = 2; |
| wgpu::Texture texture; |
| EXPECT_DEPRECATION_WARNING(texture = device.CreateTexture(&desc)); |
| } |
| { |
| // Warning: use deprecated depth |
| // Error: use deprecated depth and the descriptor is invalid |
| // because 2D texture with depth == 0 is not allowed |
| // This is to verify the deprecated depth is picked up by the implementation. |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| desc.size.depth = 0; |
| wgpu::Texture texture; |
| ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(texture = device.CreateTexture(&desc))); |
| } |
| { |
| // Error: use both deprecated depth and depthOrArrayLayers |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| desc.size.depth = 2; |
| desc.size.depthOrArrayLayers = 2; |
| wgpu::Texture texture; |
| ASSERT_DEVICE_ERROR(texture = device.CreateTexture(&desc)); |
| } |
| { |
| // Valid: use updated depthOrArrayLayers |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| desc.mipLevelCount = 2; |
| desc.size.width = 2; |
| desc.size.height = 2; |
| desc.size.depthOrArrayLayers = 2; |
| wgpu::Texture texture; |
| texture = device.CreateTexture(&desc); |
| } |
| { |
| // Error: use updated depthOrArrayLayers and the descriptor is invalid |
| // because 2D texture with depthOrArrayLayers == 0 is not allowed |
| wgpu::TextureDescriptor desc = kBaseDesc; |
| desc.size.depthOrArrayLayers = 0; |
| wgpu::Texture texture; |
| ASSERT_DEVICE_ERROR(texture = device.CreateTexture(&desc)); |
| } |
| } |
| |
| // Test GPUExtent3D.depth deprecation in CopyBufferToTexture, CopyTextureToBuffer, and |
| // CopyTextureToTexture |
| TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationCopy) { |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = 4 * 256; |
| bufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::TextureDescriptor dstTextureDesc; |
| dstTextureDesc.usage = wgpu::TextureUsage::CopyDst; |
| dstTextureDesc.size.width = 4; |
| dstTextureDesc.size.height = 4; |
| dstTextureDesc.size.depthOrArrayLayers = 1; |
| dstTextureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| dstTextureDesc.dimension = wgpu::TextureDimension::e2D; |
| wgpu::Texture dstTexture = device.CreateTexture(&dstTextureDesc); |
| |
| wgpu::TextureDescriptor srcTextureDesc = dstTextureDesc; |
| srcTextureDesc.usage = wgpu::TextureUsage::CopySrc; |
| wgpu::Texture srcTexture = device.CreateTexture(&srcTextureDesc); |
| |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(srcBuffer, 0, 256, 4); |
| wgpu::ImageCopyTexture imageCopyDstTexture = |
| utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All); |
| wgpu::ImageCopyTexture imageCopySrcTexture = |
| utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All); |
| |
| wgpu::Extent3D kBaseExtent3D; |
| kBaseExtent3D.width = 4; |
| kBaseExtent3D.height = 4; |
| |
| { |
| // Valid: default |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D); |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D); |
| encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D); |
| encoder.Finish(); |
| } |
| { |
| // Warning: empty copy use deprecated depth == 0 but still valid |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depth = 0; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| EXPECT_DEPRECATION_WARNING( |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D)); |
| EXPECT_DEPRECATION_WARNING( |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D)); |
| EXPECT_DEPRECATION_WARNING( |
| encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D)); |
| encoder.Finish(); |
| } |
| { |
| // Warning: use deprecated depth |
| // Error: depth > 1 |
| // This is to verify the deprecated depth is picked up by the implementation. |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.depth = 2; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| EXPECT_DEPRECATION_WARNING( |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D)); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| EXPECT_DEPRECATION_WARNING( |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D)); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture( |
| &imageCopySrcTexture, &imageCopyDstTexture, &extent3D)); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| { |
| // Error: use both deprecated depth and depthOrArrayLayers |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depth = 0; |
| extent3D.depthOrArrayLayers = 0; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| { |
| // Valid: use updated depthOrArrayLayers |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depthOrArrayLayers = 0; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D); |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D); |
| encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D); |
| encoder.Finish(); |
| } |
| { |
| // Error: use updated depthOrArrayLayers and is invalid |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.depthOrArrayLayers = 2; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| } |
| } |
| |
| // Test GPUExtent3D.depth deprecation in WriteTexture |
| TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationWriteTexture) { |
| wgpu::TextureDescriptor dstTextureDesc; |
| dstTextureDesc.usage = wgpu::TextureUsage::CopyDst; |
| dstTextureDesc.size.width = 4; |
| dstTextureDesc.size.height = 4; |
| dstTextureDesc.size.depthOrArrayLayers = 1; |
| dstTextureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| dstTextureDesc.dimension = wgpu::TextureDimension::e2D; |
| wgpu::Texture dstTexture = device.CreateTexture(&dstTextureDesc); |
| |
| size_t dataSize = 4 * 256; |
| std::vector<uint8_t> data(dataSize); |
| |
| wgpu::TextureDataLayout textureDataLayout; |
| textureDataLayout.offset = 0; |
| textureDataLayout.bytesPerRow = 256; |
| textureDataLayout.rowsPerImage = 4; |
| |
| wgpu::ImageCopyTexture imageCopyDstTexture = |
| utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All); |
| |
| wgpu::Extent3D kBaseExtent3D; |
| kBaseExtent3D.width = 4; |
| kBaseExtent3D.height = 4; |
| |
| { |
| // Valid: default |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| wgpu::Queue queue = device.GetQueue(); |
| queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, &textureDataLayout, |
| &extent3D); |
| } |
| { |
| // Warning: use deprecated depth == 0 but still valid |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depth = 0; |
| wgpu::Queue queue = device.GetQueue(); |
| EXPECT_DEPRECATION_WARNING(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, |
| &textureDataLayout, &extent3D)); |
| } |
| { |
| // Warning: use deprecated depth |
| // Error: depth > 1 for 2D textures |
| // This is to verify the deprecated depth is picked up by the implementation. |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.depth = 2; |
| wgpu::Queue queue = device.GetQueue(); |
| ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(queue.WriteTexture( |
| &imageCopyDstTexture, data.data(), dataSize, &textureDataLayout, &extent3D))); |
| } |
| { |
| // Error: use both deprecated depth and depthOrArrayLayers |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depth = 0; |
| extent3D.depthOrArrayLayers = 0; |
| wgpu::Queue queue = device.GetQueue(); |
| ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, |
| &textureDataLayout, &extent3D)); |
| } |
| { |
| // Valid: use updated depthOrArrayLayers |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.width = 0; |
| extent3D.height = 0; |
| extent3D.depthOrArrayLayers = 0; |
| wgpu::Queue queue = device.GetQueue(); |
| queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, &textureDataLayout, |
| &extent3D); |
| } |
| { |
| // Error: use updated depthOrArrayLayers and depthOrArrayLayers > 1 for 2D textures |
| wgpu::Extent3D extent3D = kBaseExtent3D; |
| extent3D.depthOrArrayLayers = 2; |
| wgpu::Queue queue = device.GetQueue(); |
| ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, |
| &textureDataLayout, &extent3D)); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(DeprecationTests, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| class ImageCopyBufferDeprecationTests : public DeprecationTests { |
| protected: |
| wgpu::ImageCopyTexture MakeImageCopyTexture() { |
| wgpu::TextureDescriptor desc = {}; |
| desc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| desc.dimension = wgpu::TextureDimension::e2D; |
| desc.size = {1, 1, 2}; |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::ImageCopyTexture copy; |
| copy.texture = device.CreateTexture(&desc); |
| copy.origin = {0, 0, 1}; |
| return copy; |
| } |
| |
| wgpu::Extent3D copySize = {1, 1, 1}; |
| }; |
| |
| // Tests that deprecated vertex formats properly raise a deprecation warning when used |
| class VertexFormatDeprecationTests : public DeprecationTests { |
| protected: |
| // Runs the test |
| void DoTest(const wgpu::VertexFormat vertexFormat, bool deprecated) { |
| std::string attribute = "[[location(0)]] var<in> a : "; |
| attribute += dawn::GetWGSLVertexFormatType(vertexFormat); |
| attribute += ";"; |
| |
| std::string attribAccess = dawn::VertexFormatNumComponents(vertexFormat) > 1 |
| ? "vec4<f32>(f32(a.x), 0.0, 0.0, 1.0)" |
| : "vec4<f32>(f32(a), 0.0, 0.0, 1.0)"; |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, (attribute + R"( |
| [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> { |
| return )" + attribAccess + R"(; |
| } |
| )") |
| .c_str()); |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor2 descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; |
| descriptor.vertex.bufferCount = 1; |
| descriptor.cBuffers[0].arrayStride = 32; |
| descriptor.cBuffers[0].attributeCount = 1; |
| descriptor.cAttributes[0].format = vertexFormat; |
| descriptor.cAttributes[0].offset = 0; |
| descriptor.cAttributes[0].shaderLocation = 0; |
| descriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat; |
| |
| if (deprecated) { |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor)); |
| } else { |
| device.CreateRenderPipeline2(&descriptor); |
| } |
| } |
| }; |
| |
| TEST_P(VertexFormatDeprecationTests, NewVertexFormats) { |
| // Using the new vertex formats does not emit a warning. |
| for (auto& format : dawn::kAllVertexFormats) { |
| DoTest(format, false); |
| } |
| } |
| |
| TEST_P(VertexFormatDeprecationTests, DeprecatedVertexFormats) { |
| // Using deprecated vertex formats does emit a warning. |
| for (auto& format : dawn::kAllDeprecatedVertexFormats) { |
| DoTest(format, true); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(VertexFormatDeprecationTests, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| // Tests that deprecated blend factors properly raise a deprecation warning when used |
| class BlendFactorDeprecationTests : public DeprecationTests { |
| protected: |
| // Runs the test |
| void DoTest(const wgpu::BlendFactor blendFactor, bool deprecated) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"); |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor2 descriptor; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| descriptor.cTargets[0].blend = &descriptor.cBlends[0]; |
| |
| descriptor.cBlends[0].color.srcFactor = blendFactor; |
| if (deprecated) { |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor)); |
| } else { |
| device.CreateRenderPipeline2(&descriptor); |
| } |
| descriptor.cBlends[0].color.srcFactor = wgpu::BlendFactor::One; |
| |
| descriptor.cBlends[0].color.dstFactor = blendFactor; |
| if (deprecated) { |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor)); |
| } else { |
| device.CreateRenderPipeline2(&descriptor); |
| } |
| descriptor.cBlends[0].color.dstFactor = wgpu::BlendFactor::Zero; |
| |
| descriptor.cBlends[0].alpha.srcFactor = blendFactor; |
| if (deprecated) { |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor)); |
| } else { |
| device.CreateRenderPipeline2(&descriptor); |
| } |
| descriptor.cBlends[0].alpha.srcFactor = wgpu::BlendFactor::One; |
| |
| descriptor.cBlends[0].alpha.dstFactor = blendFactor; |
| if (deprecated) { |
| EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor)); |
| } else { |
| device.CreateRenderPipeline2(&descriptor); |
| } |
| descriptor.cBlends[0].alpha.dstFactor = wgpu::BlendFactor::Zero; |
| } |
| }; |
| |
| static constexpr std::array<wgpu::BlendFactor, 13> kBlendFactors = { |
| wgpu::BlendFactor::Zero, |
| wgpu::BlendFactor::One, |
| wgpu::BlendFactor::Src, |
| wgpu::BlendFactor::OneMinusSrc, |
| wgpu::BlendFactor::SrcAlpha, |
| wgpu::BlendFactor::OneMinusSrcAlpha, |
| wgpu::BlendFactor::Dst, |
| wgpu::BlendFactor::OneMinusDst, |
| wgpu::BlendFactor::DstAlpha, |
| wgpu::BlendFactor::OneMinusDstAlpha, |
| wgpu::BlendFactor::SrcAlphaSaturated, |
| wgpu::BlendFactor::Constant, |
| wgpu::BlendFactor::OneMinusConstant, |
| }; |
| |
| TEST_P(BlendFactorDeprecationTests, CurrentBlendFactors) { |
| // Using the new blend factors does not emit a warning. |
| for (auto& format : kBlendFactors) { |
| DoTest(format, false); |
| } |
| } |
| |
| static constexpr std::array<wgpu::BlendFactor, 6> kDeprecatedBlendFactors = { |
| wgpu::BlendFactor::SrcColor, wgpu::BlendFactor::OneMinusSrcColor, |
| wgpu::BlendFactor::DstColor, wgpu::BlendFactor::OneMinusDstColor, |
| wgpu::BlendFactor::BlendColor, wgpu::BlendFactor::OneMinusBlendColor, |
| }; |
| |
| TEST_P(BlendFactorDeprecationTests, DeprecatedBlendFactors) { |
| // Using deprecated blend factors does emit a warning. |
| for (auto& format : kDeprecatedBlendFactors) { |
| DoTest(format, true); |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST(BlendFactorDeprecationTests, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |