commit | 4348a05e24ea85775b808b0068d97d1648a9f046 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Nov 10 11:24:31 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Nov 10 11:24:31 2023 +0000 |
tree | ff377a4500c1bcc4e35c6e0b5de7b1b291bd32c9 | |
parent | 2af581505700219f2f7dcfc501b0027215e7c111 [diff] |
[spirv-writer] Support clamp_frag_depth for multiple entry points Add a per-module state object to SPIR-V's ShaderIO transform to allow the push constant arguments to be reused. Bug: chromium:1500896 Change-Id: I6637847120cc52cf44cc506b26b4a79069727723 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160220 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.