commit | a56b9331922df97870f89fca22d923d7914fc279 | [log] [tgz] |
---|---|---|
author | shaoboyan <shaoboyan@microsoft.com> | Wed Jun 04 03:06:45 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 04 03:06:45 2025 -0700 |
tree | 0f85d46ed0e30b0d72310035ce8ce91edcf27153 | |
parent | 8903ca60db11ca394aaf58fd5863f1ddb3710c5f [diff] |
Reland "D3D11: Manage builtin variables with ImmediateConstantTracker" This is a reland of commit 6547ea2af9ffd3502f3e7e4873089f20a9b1d270 Original change's description: > D3D11: Manage builtin variables with ImmediateConstantTracker > > This CL replaces write to uniform buffer mechanism with > ImmediateConstantTracker to manage builtin variables in D3D11 backend. > > It is the base to switch to use ImmediateConstants to support internal > immediate constants. > > Bug:366291600 > > Change-Id: I2db6560cbcae29acd9fd088fcd8503d842433bf8 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238474 > Reviewed-by: Quyen Le <lehoangquyen@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com> Bug: 366291600 Change-Id: Icbd8cf88772468c732763da873e39ef3237e77a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244534 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.