Reland "D3D11: Manage builtin variables with ImmediateConstantTracker"

This is a reland of commit 6547ea2af9ffd3502f3e7e4873089f20a9b1d270

Original change's description:
> D3D11: Manage builtin variables with ImmediateConstantTracker
>
> This CL replaces write to uniform buffer mechanism with
> ImmediateConstantTracker to manage builtin variables in D3D11 backend.
>
> It is the base to switch to use ImmediateConstants to support internal
> immediate constants.
>
> Bug:366291600
>
> Change-Id: I2db6560cbcae29acd9fd088fcd8503d842433bf8
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238474
> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>

Bug: 366291600
Change-Id: Icbd8cf88772468c732763da873e39ef3237e77a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244534
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
15 files changed
tree: 0f85d46ed0e30b0d72310035ce8ce91edcf27153
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.