| #include <metal_stdlib> |
| |
| using namespace metal; |
| int2 tint_extract_bits(int2 v, uint offset, uint count) { |
| uint const s = min(offset, 32u); |
| uint const e = min(32u, (s + count)); |
| return extract_bits(v, s, (e - s)); |
| } |
| |
| void extractBits_a99a8d() { |
| int2 res = tint_extract_bits(int2(0), 1u, 1u); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| extractBits_a99a8d(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| extractBits_a99a8d(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| extractBits_a99a8d(); |
| return; |
| } |
| |