| builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin |
| var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>()); |
| void smoothStep_c11eef() { |
| vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| void smoothStep_c11eef() { |
| vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| void smoothStep_c11eef() { |
| vec2 res = smoothstep(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |