| builtins/gen/literal/smoothstep/c11eef.wgsl:28:24 warning: use of deprecated builtin |
| var res: vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>()); |
| ^^^^^^^^^^ |
| |
| void smoothStep_c11eef() { |
| float2 res = smoothstep((0.0f).xx, (0.0f).xx, (0.0f).xx); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| smoothStep_c11eef(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| smoothStep_c11eef(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| smoothStep_c11eef(); |
| return; |
| } |