blob: 8a8cb37dd5a0f051966831953ceb2cbf51201dd7 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_7c3baa() {
float4 res = arg_0.Sample(arg_1, (0.0f).xx, (0).xx);
}
void fragment_main() {
textureSample_7c3baa();
return;
}