blob: 801d763276536758bc7090a89b23be19812f5a9e [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_65ac50() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_65ac50();
return;
}