| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/intrinsic-gen |
| // using the template: |
| // test/tint/builtins/gen/gen.wgsl.tmpl |
| // and the intrinsic defintion file: |
| // src/tint/intrinsics.def |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @group(1) @binding(0) var arg_0: texture_3d<f32>; |
| @group(1) @binding(1) var arg_1: sampler; |
| |
| // fn textureSampleBias(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, bias: f32, offset: vec3<i32>) -> vec4<f32> |
| fn textureSampleBias_df91bb() { |
| var res: vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>()); |
| } |
| |
| @stage(fragment) |
| fn fragment_main() { |
| textureSampleBias_df91bb(); |
| } |