blob: a4688363345048862d9d296861f804f4e3b65b2f [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_98b85c() {
float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx);
}
void fragment_main() {
textureSampleCompare_98b85c();
return;
}