commit | 4c1590abae0daaeb2dc5abd787f644738e714f2b | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Feb 26 10:47:40 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 26 10:47:40 2025 -0800 |
tree | 2fec4f3d66fa7995f4a46ad20f1ad7bbe9503cf4 | |
parent | a6094a9588525ccef94d6f6cd16ddac1546afa22 [diff] |
[dawn][vulkan] Remove fixed VVL suppressions Most of the recent ones were VVL bugs that have been fixed since then. Also add a link to a VVL issue that's not yet fixed where the VVL incorrectly compute the overlaps between a texture and a buffer when copying between the two. Bug: 381887313, 383121397, 385090855, 392541999 Change-Id: I0bbe3c84c6fe215b1e0b85ea667a65659608072d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.