commit | eb9fd54dfff30384cac3f208cb1ddaf58afd639a | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Tue Jun 11 12:48:01 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 11 12:48:01 2024 +0000 |
tree | 431da7d482b537d28abd53d1c6c7c7ad157a5fe5 | |
parent | 0c27cf20244a067b751e5c0fc49aedd840962af0 [diff] |
dawn: Allow internal extensions when creating shader module. Bug: 42240662 Change-Id: I64fecb2b019337586fa89a8897def1e8a70b2e52 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/191781 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.