GL: implement Feature::TransientAttachments Implement support for TransientAttachment via Renderbuffers. This is a partial reland of https://dawn-review.googlesource.com/c/dawn/+/308775 Renderbuffers are only used for texture formats containing depth or stencil. Bug: 462577182 Change-Id: I92090e92d6e4e1ee1d732ce97d245aae66ea2ef6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/323915 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.