| commit | ebdf08dde45995b62001fee326e89cdce1a025c4 | [log] [tgz] |
|---|---|---|
| author | François Beaufort <beaufort.francois@gmail.com> | Fri Oct 17 01:35:11 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 17 01:35:11 2025 -0700 |
| tree | 1e2af7dc4d82dadbdf9fa03e67b9d098dee989dc | |
| parent | 982bba48edc4a0fa0c5034852d5a746593e82f61 [diff] |
Enable texture-component-swizzle feature by default Spec PR: https://github.com/gpuweb/gpuweb/pull/5361 Bug: 414312052 Change-Id: I2a57bc980e022af0dd5acee776296882d4e4ec04 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266354 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.