struct VertexOutput { | |
float4 pos; | |
}; | |
struct vertex_main_outputs { | |
float4 VertexOutput_pos : SV_Position; | |
}; | |
void sin_67b03c() { | |
float3 res = (1.0f).xxx; | |
} | |
void fragment_main() { | |
sin_67b03c(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
sin_67b03c(); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput tint_symbol = (VertexOutput)0; | |
tint_symbol.pos = (0.0f).xxxx; | |
sin_67b03c(); | |
VertexOutput v = tint_symbol; | |
return v; | |
} | |
vertex_main_outputs vertex_main() { | |
VertexOutput v_1 = vertex_main_inner(); | |
vertex_main_outputs v_2 = {v_1.pos}; | |
return v_2; | |
} | |