blob: f5d152b24ff9497e587c49c840a59b01f367c7b7 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
ivec4 textureLoad_01cd01() {
ivec2 v_1 = ivec2(uvec2(1u));
ivec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_01cd01();
}
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
ivec4 textureLoad_01cd01() {
ivec2 v_1 = ivec2(uvec2(1u));
ivec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_01cd01();
}