| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uvec4 textureLoad_a5c4e2() { |
| uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0))); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureLoad_a5c4e2(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| layout(binding = 0, rg32ui) uniform highp uimage2D arg_0; |
| uvec4 textureLoad_a5c4e2() { |
| uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureLoad_a5c4e2(); |
| } |