blob: a5f945ab8ee6b2c5aa476afe00b34f65f3d48dc6 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
layout(binding = 0, r8) uniform highp image2DArray arg_0;
vec4 textureLoad_f2bdd4() {
ivec2 v_1 = ivec2(uvec2(1u));
vec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f2bdd4();
}
#version 460
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
layout(binding = 0, r8) uniform highp image2DArray arg_0;
vec4 textureLoad_f2bdd4() {
ivec2 v_1 = ivec2(uvec2(1u));
vec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f2bdd4();
}