commit | ebfd505d29ed3be4f3db92ca61800cdc7f8b3a43 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Mon Apr 03 21:33:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 03 21:33:54 2023 +0000 |
tree | eebc19d884f12ffe70c6a83e3aaa004478a68862 | |
parent | a7423b3d8367a706c50ab787df2fe5eedb6c3c9f [diff] |
d3d11: implement Adaptor, Backend, etc This CL also moves some comman code in d3d12::Adapter and d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be shared with d3d11 backend. Bug: dawn:1705 Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.