Roll third_party/webgpu-cts/ 1c407e094..afc627f81 (7 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/1c407e094403..afc627f81913
 - afc627 Fix use of deprecated window.name. (#3146)
 - 5a6983 Allow 3D renderable texture in validation. (#3137)
 - f413d3 Skip tests using HTMLVideoElement when it is undefined. (#3138)
 - 5241b4 Update validation tests to allow separate read-only depth-stencil. (#3136)
 - 2835c6 Skip compressed image_copy tests in Compatibility mode. (#3140)
 - 248ce1 wgsl: Add AbstractFloat `round` execution tests (#3080)
 - 149e02 Compat: Test textureBindingViewDimension validation (#3098)

Created with './tools/run cts roll'

Change-Id: I4dda73495d388e71f091ec04a6bbc4410150b9a8
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159561
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
6 files changed
tree: 0f59f70d99b353104badbe915d6e665895065cd2
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.