| // Copyright 2024 The Dawn & Tint Authors | 
 | // | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are met: | 
 | // | 
 | // 1. Redistributions of source code must retain the above copyright notice, this | 
 | //    list of conditions and the following disclaimer. | 
 | // | 
 | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
 | //    this list of conditions and the following disclaimer in the documentation | 
 | //    and/or other materials provided with the distribution. | 
 | // | 
 | // 3. Neither the name of the copyright holder nor the names of its | 
 | //    contributors may be used to endorse or promote products derived from | 
 | //    this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
 | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
 | // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
 | // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
 | // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
 | // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
 | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
 | // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // HLSL builtin definition file                                               // | 
 | //                                                                            // | 
 | // After modifying this file, run:                                            // | 
 | //    tools/run gen                                                           // | 
 | // from the Dawn source directory.                                            // | 
 | //                                                                            // | 
 | // See docs/tint/intrinsic_definition_files.md for syntax                     // | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | import "src/tint/lang/core/address_space.def" | 
 | import "src/tint/lang/core/access.def" | 
 | import "src/tint/lang/core/texel_format.def" | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // Types                                                                      // | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | type i32 | 
 | type u32 | 
 | type f32 | 
 | type f16 | 
 | type ptr<S: address_space, T, A: access> | 
 | type vec2<T> | 
 | type vec3<T> | 
 | type vec4<T> | 
 | @display("vec{N}<{T}>")     type vec<N: num, T> | 
 | type mat2x2<T> | 
 | type mat2x3<T> | 
 | type mat2x4<T> | 
 | type mat3x2<T> | 
 | type mat3x3<T> | 
 | type mat3x4<T> | 
 | type mat4x2<T> | 
 | type mat4x3<T> | 
 | type mat4x4<T> | 
 | @display("mat{N}x{M}<{T}>") type mat<N: num, M: num, T> | 
 | type atomic<T> | 
 |  | 
 | type byte_address_buffer<A: access> | 
 | type int8_t4_packed | 
 | type uint8_t4_packed | 
 |  | 
 | type sampler | 
 | type sampler_comparison | 
 | type texture_1d<T> | 
 | type texture_2d<T> | 
 | type texture_2d_array<T> | 
 | type texture_3d<T> | 
 | type texture_cube<T> | 
 | type texture_cube_array<T> | 
 | type texture_depth_2d | 
 | type texture_depth_2d_array | 
 | type texture_depth_cube | 
 | type texture_depth_cube_array | 
 | type texture_depth_multisampled_2d | 
 | type texture_multisampled_2d<T> | 
 | type texture_storage_1d<F: texel_format, A: access> | 
 | type texture_storage_2d<F: texel_format, A: access> | 
 | type texture_storage_2d_array<F: texel_format, A: access> | 
 | type texture_storage_3d<F: texel_format, A: access> | 
 |  | 
 | type rasterizer_ordered_texture_2d<F: texel_format> | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // Type matchers                                                              // | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | match iu32: i32 | u32 | 
 | match fiu32: f32 | i32 | u32 | 
 | match f32_u32: f32 | u32 | 
 | match f32_i32: f32 | i32 | 
 | match f32_f16: f32 | f16 | 
 | match fi32_f16: f32 | i32 | f16 | 
 | match fiu32_f16: f32 | i32 | u32 | f16 | 
 |  | 
 | match storage: address_space.storage | 
 | match function: address_space.function | 
 | match workgroup: address_space.workgroup | 
 |  | 
 | match read_write: access.read_write | 
 | match readable | 
 |   : access.read | 
 |   | access.read_write | 
 | match writable | 
 |   : access.write | 
 |   | access.read_write | 
 |  | 
 | match f32_texel_format | 
 |   : texel_format.r8unorm | 
 |   | texel_format.bgra8unorm | 
 |   | texel_format.rgba8unorm | 
 |   | texel_format.rgba8snorm | 
 |   | texel_format.rgba16float | 
 |   | texel_format.r32float | 
 |   | texel_format.rg32float | 
 |   | texel_format.rgba32float | 
 |  | 
 | match u32_texel_format | 
 |   : texel_format.rgba8uint | 
 |   | texel_format.rgba16uint | 
 |   | texel_format.r32uint | 
 |   | texel_format.rg32uint | 
 |   | texel_format.rgba32uint | 
 |  | 
 | match i32_texel_format | 
 |   : texel_format.rgba8sint | 
 |   | texel_format.rgba16sint | 
 |   | texel_format.r32sint | 
 |   | texel_format.rg32sint | 
 |   | texel_format.rgba32sint | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // Builtin Functions                                                          // | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | implicit(T: f32_u32) fn asint(T) -> i32 | 
 | implicit(T: f32_u32, N: num) fn asint(vec<N, T>) -> vec<N, i32> | 
 |  | 
 | implicit(T: f32_i32) fn asuint(T) -> u32 | 
 | implicit(T: f32_i32, N: num) fn asuint(vec<N, T>) -> vec<N, u32> | 
 |  | 
 | implicit(T: iu32) fn asfloat(T) -> f32 | 
 | implicit(T: iu32, N: num) fn asfloat(vec<N, T>) -> vec<N, f32> | 
 |  | 
 | fn dot4add_i8packed(u32, u32, ptr<function, i32, writable>) -> i32 | 
 | fn dot4add_u8packed(u32, u32, ptr<function, u32, writable>) -> u32 | 
 |  | 
 | fn f32tof16(f32) -> u32 | 
 | implicit(N: num) fn f32tof16(vec<N, f32>) -> vec<N, u32> | 
 |  | 
 | fn f16tof32(u32) -> f32 | 
 | implicit(N: num) fn f16tof32(vec<N, u32>) -> vec<N, f32> | 
 |  | 
 | implicit(T: iu32) fn InterlockedCompareExchange(ptr<workgroup, atomic<T>, read_write>, | 
 |                                 compare_value: iu32, | 
 |                                         value: iu32, | 
 |                                original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedExchange(ptr<workgroup, atomic<T>, read_write>, | 
 |                                  value: iu32, | 
 |                         original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedAdd(ptr<workgroup, atomic<T>, read_write>, | 
 |                             value: iu32, | 
 |                    original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedMax(ptr<workgroup, atomic<T>, read_write>, | 
 |                             value: iu32, | 
 |                    original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedMin(ptr<workgroup, atomic<T>, read_write>, | 
 |                             value: iu32, | 
 |                    original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedAnd(ptr<workgroup, atomic<T>, read_write>, | 
 |                             value: iu32, | 
 |                    original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedOr(ptr<workgroup, atomic<T>, read_write>, | 
 |                            value: iu32, | 
 |                   original_value: ptr<function, iu32, read_write>) | 
 | implicit(T: iu32) fn InterlockedXor(ptr<workgroup, atomic<T>, read_write>, | 
 |                             value: iu32, | 
 |                    original_value: ptr<function, iu32, read_write>) | 
 |  | 
 | // Treat the HLSL matrices as transposed when used in `mul` | 
 | implicit(T: f32_f16, C: num, R: num) fn mul (mat<R, C, T>, vec<C, T>) -> vec<R, T> | 
 | implicit(T: f32_f16, C: num, R: num) fn mul (vec<R, T>, mat<R, C, T>) -> vec<C, T> | 
 | implicit(T: f32_f16, K: num, C: num, R: num) fn mul (mat<R, K, T>, mat<K, C, T>) -> mat<R, C, T> | 
 |  | 
 | fn pack_u8(vec4<u32>) -> uint8_t4_packed | 
 | fn pack_s8(vec4<i32>) -> int8_t4_packed | 
 | fn pack_clamp_s8(vec4<i32>) -> int8_t4_packed | 
 |  | 
 | implicit(T: fi32_f16) fn sign(T) -> i32 | 
 | implicit(N: num, T: fi32_f16) fn sign(vec<N, T>) -> vec<N, i32> | 
 |  | 
 | implicit(C: iu32) fn textureStore(texture: rasterizer_ordered_texture_2d<f32_texel_format>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<f32>) | 
 | implicit(C: iu32) fn textureStore(texture: rasterizer_ordered_texture_2d<i32_texel_format>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<i32>) | 
 | implicit(C: iu32) fn textureStore(texture: rasterizer_ordered_texture_2d<u32_texel_format>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<u32>) | 
 |  | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_1d<f32_texel_format, writable>, | 
 |                           coords: C, | 
 |                            value: vec4<f32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d<f32_texel_format, writable>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<f32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<f32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<f32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_3d<f32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<f32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_1d<i32_texel_format, writable>, | 
 |                           coords: C, | 
 |                            value: vec4<i32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d<i32_texel_format, writable>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<i32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<i32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<i32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_3d<i32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<i32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_1d<u32_texel_format, writable>, | 
 |                           coords: C, | 
 |                            value: vec4<u32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d<u32_texel_format, writable>, | 
 |                           coords: vec2<C>, | 
 |                            value: vec4<u32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_2d_array<u32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<u32>) | 
 | implicit(C: iu32) fn textureStore(texture: texture_storage_3d<u32_texel_format, writable>, | 
 |                           coords: vec3<C>, | 
 |                            value: vec4<u32>) | 
 |  | 
 | fn unpack_s8s32(int8_t4_packed) -> vec4<i32> | 
 | fn unpack_u8u32(uint8_t4_packed) -> vec4<u32> | 
 |  | 
 | fn WaveGetLaneIndex() -> u32 | 
 | fn WaveGetLaneCount() -> u32 | 
 | implicit(T: fiu32_f16) fn WaveReadLaneAt(T, u32) -> T | 
 | implicit(N: num, T: fiu32_f16) fn WaveReadLaneAt(vec<N, T>, u32) -> vec<N, T> | 
 |  | 
 | implicit(T: f32_f16) fn modf(T, T) -> T | 
 | implicit(N: num, T: f32_f16) fn modf(vec<N, T>, vec<N, T>) -> vec<N, T> | 
 |  | 
 | implicit(T: f32_f16) fn frexp(T, T) -> T | 
 | implicit(N: num, T: f32_f16) fn frexp(vec<N, T>, vec<N, T>) -> vec<N, T> | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // Member Functions                                                           // | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | @member_function fn Load(byte_address_buffer<readable>, offset: u32) -> u32 | 
 | @member_function fn Load2(byte_address_buffer<readable>, offset: u32) -> vec2<u32> | 
 | @member_function fn Load3(byte_address_buffer<readable>, offset: u32) -> vec3<u32> | 
 | @member_function fn Load4(byte_address_buffer<readable>, offset: u32) -> vec4<u32> | 
 |  | 
 | @member_function fn LoadF16(byte_address_buffer<readable>, offset: u32) -> f16 | 
 | @member_function fn Load2F16(byte_address_buffer<readable>, offset: u32) -> vec2<f16> | 
 | @member_function fn Load3F16(byte_address_buffer<readable>, offset: u32) -> vec3<f16> | 
 | @member_function fn Load4F16(byte_address_buffer<readable>, offset: u32) -> vec4<f16> | 
 |  | 
 | @member_function fn Store(byte_address_buffer<writable>, offset: u32, value: u32) | 
 | @member_function fn Store2(byte_address_buffer<writable>, offset: u32, value: vec2<u32>) | 
 | @member_function fn Store3(byte_address_buffer<writable>, offset: u32, value: vec3<u32>) | 
 | @member_function fn Store4(byte_address_buffer<writable>, offset: u32, value: vec4<u32>) | 
 |  | 
 | @member_function fn StoreF16(byte_address_buffer<writable>, offset: u32, value: f16) | 
 | @member_function fn Store2F16(byte_address_buffer<writable>, offset: u32, value: vec2<f16>) | 
 | @member_function fn Store3F16(byte_address_buffer<writable>, offset: u32, value: vec3<f16>) | 
 | @member_function fn Store4F16(byte_address_buffer<writable>, offset: u32, value: vec4<f16>) | 
 |  | 
 | @member_function fn GatherCmp(texture: texture_depth_2d, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec2<f32>, | 
 |                             depth_ref: f32) -> vec4<f32> | 
 | @member_function fn GatherCmp(texture: texture_depth_2d, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec2<f32>, | 
 |                             depth_ref: f32, | 
 |                                offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn GatherCmp(texture: texture_depth_2d_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                             depth_ref: f32) -> vec4<f32> | 
 | @member_function fn GatherCmp(texture: texture_depth_2d_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                             depth_ref: f32, | 
 |                                offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn GatherCmp(texture: texture_depth_cube, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                             depth_ref: f32) -> vec4<f32> | 
 | @member_function fn GatherCmp(texture: texture_depth_cube_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec4<f32>, | 
 |                             depth_ref: f32) -> vec4<f32> | 
 |  | 
 | @member_function fn Gather(texture: texture_depth_2d, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>) -> vec4<f32> | 
 | @member_function fn Gather(texture: texture_depth_2d, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Gather(texture: texture_depth_2d_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Gather(texture: texture_depth_2d_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Gather(texture: texture_depth_cube, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Gather(texture: texture_depth_cube_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec4<f32>) -> vec4<f32> | 
 |  | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_cube<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherAlpha(texture: texture_cube_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec4<f32>) -> vec4<T> | 
 |  | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_cube<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherBlue(texture: texture_cube_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec4<f32>) -> vec4<T> | 
 |  | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_cube<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherGreen(texture: texture_cube_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec4<f32>) -> vec4<T> | 
 |  | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec2<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_2d_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>, | 
 |                                            offset: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_cube<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec3<f32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn GatherRed(texture: texture_cube_array<T>, | 
 |                                           sampler: sampler, | 
 |                                            coords: vec4<f32>) -> vec4<T> | 
 |  | 
 | @member_function implicit(A: access) fn GetDimensions(byte_address_buffer<A>, width: ptr<function, u32, writable>) | 
 |  | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_1d<T>, | 
 |                                               width: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_1d<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                               num_levels: ptr<function, u32, writable>) | 
 |  | 
 | @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_1d<F, A>, | 
 |                                                                 width: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                          num_levels: ptr<function, u32, writable>) | 
 | @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_2d<F, A>, | 
 |                                                                 width: ptr<function, u32, writable>, | 
 |                                                                height: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d_array<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                            elements: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_2d_array<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                            elements: ptr<function, u32, writable>, | 
 |                                          num_levels: ptr<function, u32, writable>) | 
 | @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_2d_array<F, A>, | 
 |                                                                 width: ptr<function, u32, writable>, | 
 |                                                                height: ptr<function, u32, writable>, | 
 |                                                              elements: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_3d<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                               depth: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_3d<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                               depth: ptr<function, u32, writable>, | 
 |                                          num_levels: ptr<function, u32, writable>) | 
 | @member_function implicit(F: texel_format, A: access) fn GetDimensions(texture: texture_storage_3d<F, A>, | 
 |                                                                 width: ptr<function, u32, writable>, | 
 |                                                                height: ptr<function, u32, writable>, | 
 |                                                                 depth: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                          num_levels: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube_array<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                            elements: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_cube_array<T>, | 
 |                                               level: u32, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                            elements: ptr<function, u32, writable>, | 
 |                                          num_levels: ptr<function, u32, writable>) | 
 | @member_function implicit(T: fiu32) fn GetDimensions(texture: texture_multisampled_2d<T>, | 
 |                                               width: ptr<function, u32, writable>, | 
 |                                              height: ptr<function, u32, writable>, | 
 |                                             samples: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_2d, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_2d, | 
 |                                     level: u32, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                num_levels: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_2d_array, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                  elements: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_2d_array, | 
 |                                     level: u32, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                  elements: ptr<function, u32, writable>, | 
 |                                num_levels: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_cube, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_cube, | 
 |                                     level: u32, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                num_levels: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_cube_array, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                  elements: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_cube_array, | 
 |                                     level: u32, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                  elements: ptr<function, u32, writable>, | 
 |                                num_levels: ptr<function, u32, writable>) | 
 | @member_function fn GetDimensions(texture: texture_depth_multisampled_2d, | 
 |                                     width: ptr<function, u32, writable>, | 
 |                                    height: ptr<function, u32, writable>, | 
 |                                   samples: ptr<function, u32, writable>) | 
 |  | 
 | @member_function implicit(T: fiu32) fn Load(texture: texture_1d<T>, location: vec2<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn Load(texture: texture_2d<T>, location: vec3<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn Load(texture: texture_2d_array<T>, location: vec4<i32>) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn Load(texture: texture_multisampled_2d<T>, | 
 |                                   location: vec2<i32>, | 
 |                               sample_index: i32) -> vec4<T> | 
 | @member_function implicit(T: fiu32) fn Load(texture: texture_3d<T>, location: vec4<i32>) -> vec4<T> | 
 |  | 
 | @member_function fn Load(texture: texture_depth_2d, location: vec3<i32>) -> vec4<f32> | 
 | @member_function fn Load(texture: texture_depth_2d_array, location: vec4<i32>) -> vec4<f32> | 
 | @member_function fn Load(texture: texture_depth_multisampled_2d, | 
 |                                   location: vec2<i32>, | 
 |                               sample_index: i32) -> vec4<f32> | 
 |  | 
 | @member_function implicit(F: f32_texel_format, C: iu32) fn Load(texture: rasterizer_ordered_texture_2d<F>, location: vec2<C>) -> vec4<f32> | 
 | @member_function implicit(F: u32_texel_format, C: iu32) fn Load(texture: rasterizer_ordered_texture_2d<F>, location: vec2<C>) -> vec4<u32> | 
 | @member_function implicit(F: i32_texel_format, C: iu32) fn Load(texture: rasterizer_ordered_texture_2d<F>, location: vec2<C>) -> vec4<i32> | 
 |  | 
 | @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, | 
 |                                                           location: vec2<i32>) -> vec4<f32> | 
 | @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, | 
 |                                                           location: vec3<i32>) -> vec4<f32> | 
 | @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<f32> | 
 | @member_function implicit(F: f32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<f32> | 
 |  | 
 | @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, | 
 |                                                           location: vec2<i32>) -> vec4<u32> | 
 | @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, | 
 |                                                           location: vec3<i32>) -> vec4<u32> | 
 | @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<u32> | 
 | @member_function implicit(F: u32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<u32> | 
 |  | 
 |  | 
 | @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_1d<F, A>, | 
 |                                                           location: vec2<i32>) -> vec4<i32> | 
 | @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_2d<F, A>, | 
 |                                                           location: vec3<i32>) -> vec4<i32> | 
 | @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_2d_array<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<i32> | 
 | @member_function implicit(F: i32_texel_format, A: readable) fn Load(texture: texture_storage_3d<F, A>, | 
 |                                                           location: vec4<i32>) -> vec4<i32> | 
 |  | 
 | @member_function fn InterlockedCompareExchange(byte_address_buffer<read_write>, | 
 |                                     offset: iu32, | 
 |                              compare_value: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedExchange(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedAdd(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedMax(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedMin(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedAnd(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedOr(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 | @member_function fn InterlockedXor(byte_address_buffer<readable>, | 
 |                                     offset: iu32, | 
 |                                      value: iu32, | 
 |                             original_value: ptr<function, iu32, read_write>) | 
 |  | 
 | @member_function fn Sample(texture: texture_1d<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: f32) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_2d<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_2d<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_2d_array<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_2d_array<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_3d<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_3d<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>, | 
 |                             offset: vec3<i32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_cube<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_cube_array<f32>, | 
 |                            sampler: sampler, | 
 |                             coords: vec4<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_2d, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_2d, | 
 |                            sampler: sampler, | 
 |                             coords: vec2<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_2d_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_2d_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>, | 
 |                             offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_cube, | 
 |                            sampler: sampler, | 
 |                             coords: vec3<f32>) -> vec4<f32> | 
 | @member_function fn Sample(texture: texture_depth_cube_array, | 
 |                            sampler: sampler, | 
 |                             coords: vec4<f32>) -> vec4<f32> | 
 |  | 
 | @member_function fn SampleBias(texture: texture_2d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec2<f32>, | 
 |                                   bias: f32) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_2d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec2<f32>, | 
 |                                   bias: f32, | 
 |                                 offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_2d_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                   bias: f32) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_2d_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                   bias: f32, | 
 |                                 offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_3d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                   bias: f32) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_3d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                   bias: f32, | 
 |                                 offset: vec3<i32>) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_cube<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                   bias: f32) -> vec4<f32> | 
 | @member_function fn SampleBias(texture: texture_cube_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec4<f32>, | 
 |                                   bias: f32) -> vec4<f32> | 
 |  | 
 | @member_function fn SampleCmp(texture: texture_depth_2d, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec2<f32>, | 
 |                                 value: f32) -> f32 | 
 | @member_function fn SampleCmp(texture: texture_depth_2d, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec2<f32>, | 
 |                                 value: f32, | 
 |                                offset: vec2<i32>) -> f32 | 
 | @member_function fn SampleCmp(texture: texture_depth_2d_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                                 value: f32) -> f32 | 
 | @member_function fn SampleCmp(texture: texture_depth_2d_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                                 value: f32, | 
 |                                offset: vec2<i32>) -> f32 | 
 | @member_function fn SampleCmp(texture: texture_depth_cube, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec3<f32>, | 
 |                                 value: f32) -> f32 | 
 | @member_function fn SampleCmp(texture: texture_depth_cube_array, | 
 |                               sampler: sampler_comparison, | 
 |                                coords: vec4<f32>, | 
 |                                 value: f32) -> f32 | 
 |  | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_2d, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec2<f32>, | 
 |                                          value: f32) -> f32 | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_2d, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec2<f32>, | 
 |                                          value: f32, | 
 |                                         offset: vec2<i32>) -> f32 | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_2d_array, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec3<f32>, | 
 |                                          value: f32) -> f32 | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_2d_array, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec3<f32>, | 
 |                                          value: f32, | 
 |                                         offset: vec2<i32>) -> f32 | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_cube, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec3<f32>, | 
 |                                          value: f32) -> f32 | 
 | @member_function fn SampleCmpLevelZero(texture: texture_depth_cube_array, | 
 |                                        sampler: sampler_comparison, | 
 |                                         coords: vec4<f32>, | 
 |                                          value: f32) -> f32 | 
 |  | 
 | @member_function fn SampleGrad(texture: texture_2d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec2<f32>, | 
 |                                    ddx: vec2<f32>, | 
 |                                    ddy: vec2<f32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_2d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec2<f32>, | 
 |                                    ddx: vec2<f32>, | 
 |                                    ddy: vec2<f32>, | 
 |                                 offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_2d_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                    ddx: vec2<f32>, | 
 |                                    ddy: vec2<f32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_2d_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                    ddx: vec2<f32>, | 
 |                                    ddy: vec2<f32>, | 
 |                                 offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_3d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                    ddx: vec3<f32>, | 
 |                                    ddy: vec3<f32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_3d<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                    ddx: vec3<f32>, | 
 |                                    ddy: vec3<f32>, | 
 |                                 offset: vec3<i32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_cube<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec3<f32>, | 
 |                                    ddx: vec3<f32>, | 
 |                                    ddy: vec3<f32>) -> vec4<f32> | 
 | @member_function fn SampleGrad(texture: texture_cube_array<f32>, | 
 |                                sampler: sampler, | 
 |                                 coords: vec4<f32>, | 
 |                                    ddx: vec3<f32>, | 
 |                                    ddy: vec3<f32>) -> vec4<f32> | 
 |  | 
 | @member_function fn SampleLevel(texture: texture_2d<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec2<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_2d<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec2<f32>, | 
 |                                  level: f32, | 
 |                                  offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_2d_array<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_2d_array<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32, | 
 |                                  offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_3d<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_3d<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32, | 
 |                                  offset: vec3<i32>) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_cube<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_cube_array<f32>, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec4<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_2d, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec2<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_2d, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec2<f32>, | 
 |                                  level: f32, | 
 |                                  offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_2d_array, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_2d_array, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32, | 
 |                                  offset: vec2<i32>) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_cube, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec3<f32>, | 
 |                                   level: f32) -> vec4<f32> | 
 | @member_function fn SampleLevel(texture: texture_depth_cube_array, | 
 |                                 sampler: sampler, | 
 |                                  coords: vec4<f32>, | 
 |                                   level: f32) -> vec4<f32> |