#version 310 es | |
layout(binding = 0, std430) | |
buffer s_block_1_ssbo { | |
float inner; | |
} v_1; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)); | |
vec3 v = m[1u]; | |
float f = v[1u]; | |
v_1.inner = f; | |
} |