blob: 6cb832b0323d3630fbe45407cae8f338017b595b [file] [log] [blame]
struct Inner {
int scalar_i32;
float scalar_f32;
};
cbuffer cbuffer_ub : register(b0) {
uint4 ub[44];
};
RWByteAddressBuffer s : register(u1);
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647)));
}
Inner v(uint start_byte_offset) {
Inner v_1 = {asint(ub[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]), asfloat(ub[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)])};
return v_1;
}
typedef Inner ary_ret[4];
ary_ret v_2(uint start_byte_offset) {
Inner a[4] = (Inner[4])0;
{
uint v_3 = 0u;
v_3 = 0u;
while(true) {
uint v_4 = v_3;
if ((v_4 >= 4u)) {
break;
}
Inner v_5 = v((start_byte_offset + (v_4 * 32u)));
a[v_4] = v_5;
{
v_3 = (v_4 + 1u);
}
continue;
}
}
Inner v_6[4] = a;
return v_6;
}
typedef float3 ary_ret_1[2];
ary_ret_1 v_7(uint start_byte_offset) {
float3 a[2] = (float3[2])0;
{
uint v_8 = 0u;
v_8 = 0u;
while(true) {
uint v_9 = v_8;
if ((v_9 >= 2u)) {
break;
}
a[v_9] = asfloat(ub[((start_byte_offset + (v_9 * 16u)) / 16u)].xyz);
{
v_8 = (v_9 + 1u);
}
continue;
}
}
float3 v_10[2] = a;
return v_10;
}
float4x4 v_11(uint start_byte_offset) {
return float4x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)]), asfloat(ub[((48u + start_byte_offset) / 16u)]));
}
float4x3 v_12(uint start_byte_offset) {
return float4x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz), asfloat(ub[((48u + start_byte_offset) / 16u)].xyz));
}
float4x2 v_13(uint start_byte_offset) {
uint4 v_14 = ub[(start_byte_offset / 16u)];
float2 v_15 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_14.zw) : (v_14.xy)));
uint4 v_16 = ub[((8u + start_byte_offset) / 16u)];
float2 v_17 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_16.zw) : (v_16.xy)));
uint4 v_18 = ub[((16u + start_byte_offset) / 16u)];
float2 v_19 = asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_18.zw) : (v_18.xy)));
uint4 v_20 = ub[((24u + start_byte_offset) / 16u)];
return float4x2(v_15, v_17, v_19, asfloat(((((((24u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_20.zw) : (v_20.xy))));
}
float3x4 v_21(uint start_byte_offset) {
return float3x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)]));
}
float3x3 v_22(uint start_byte_offset) {
return float3x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz));
}
float3x2 v_23(uint start_byte_offset) {
uint4 v_24 = ub[(start_byte_offset / 16u)];
float2 v_25 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_24.zw) : (v_24.xy)));
uint4 v_26 = ub[((8u + start_byte_offset) / 16u)];
float2 v_27 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_26.zw) : (v_26.xy)));
uint4 v_28 = ub[((16u + start_byte_offset) / 16u)];
return float3x2(v_25, v_27, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_28.zw) : (v_28.xy))));
}
float2x4 v_29(uint start_byte_offset) {
return float2x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]));
}
float2x3 v_30(uint start_byte_offset) {
return float2x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz));
}
float2x2 v_31(uint start_byte_offset) {
uint4 v_32 = ub[(start_byte_offset / 16u)];
float2 v_33 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_32.zw) : (v_32.xy)));
uint4 v_34 = ub[((8u + start_byte_offset) / 16u)];
return float2x2(v_33, asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_34.zw) : (v_34.xy))));
}
[numthreads(1, 1, 1)]
void main() {
float scalar_f32 = asfloat(ub[0u].x);
int scalar_i32 = asint(ub[0u].y);
uint scalar_u32 = ub[0u].z;
float2 vec2_f32 = asfloat(ub[1u].xy);
int2 vec2_i32 = asint(ub[1u].zw);
uint2 vec2_u32 = ub[2u].xy;
float3 vec3_f32 = asfloat(ub[3u].xyz);
int3 vec3_i32 = asint(ub[4u].xyz);
uint3 vec3_u32 = ub[5u].xyz;
float4 vec4_f32 = asfloat(ub[6u]);
int4 vec4_i32 = asint(ub[7u]);
uint4 vec4_u32 = ub[8u];
float2x2 mat2x2_f32 = v_31(144u);
float2x3 mat2x3_f32 = v_30(160u);
float2x4 mat2x4_f32 = v_29(192u);
float3x2 mat3x2_f32 = v_23(224u);
float3x3 mat3x3_f32 = v_22(256u);
float3x4 mat3x4_f32 = v_21(304u);
float4x2 mat4x2_f32 = v_13(352u);
float4x3 mat4x3_f32 = v_12(384u);
float4x4 mat4x4_f32 = v_11(448u);
float3 arr2_vec3_f32[2] = v_7(512u);
Inner struct_inner = v(544u);
Inner array_struct_inner[4] = v_2(576u);
int v_35 = (tint_f32_to_i32(scalar_f32) + scalar_i32);
int v_36 = (v_35 + int(scalar_u32));
int v_37 = ((v_36 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x);
int v_38 = (v_37 + int(vec2_u32.x));
int v_39 = ((v_38 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y);
int v_40 = (v_39 + int(vec3_u32.y));
int v_41 = ((v_40 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z);
int v_42 = (v_41 + int(vec4_u32.z));
int v_43 = (v_42 + tint_f32_to_i32(mat2x2_f32[0u].x));
int v_44 = (v_43 + tint_f32_to_i32(mat2x3_f32[0u].x));
int v_45 = (v_44 + tint_f32_to_i32(mat2x4_f32[0u].x));
int v_46 = (v_45 + tint_f32_to_i32(mat3x2_f32[0u].x));
int v_47 = (v_46 + tint_f32_to_i32(mat3x3_f32[0u].x));
int v_48 = (v_47 + tint_f32_to_i32(mat3x4_f32[0u].x));
int v_49 = (v_48 + tint_f32_to_i32(mat4x2_f32[0u].x));
int v_50 = (v_49 + tint_f32_to_i32(mat4x3_f32[0u].x));
int v_51 = (v_50 + tint_f32_to_i32(mat4x4_f32[0u].x));
s.Store(0u, asuint((((v_51 + tint_f32_to_i32(arr2_vec3_f32[0u].x)) + struct_inner.scalar_i32) + array_struct_inner[0u].scalar_i32)));
}