blob: 1c889de66b2ba5e20aa76eb71257b554b8dc39a3 [file] [log] [blame]
#version 310 es
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std140)
uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v;
uniform highp isampler2D arg_0;
void d() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(0), v_1);
uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
texelFetch(arg_0, v_4, int(v_2));
float l = 0.14112000167369842529f;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}