| #version 310 es |
| |
| |
| struct TintTextureUniformData { |
| uint tint_builtin_value_0; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_ubo { |
| TintTextureUniformData inner; |
| } v; |
| uniform highp isampler2D arg_0; |
| void d() { |
| uint v_1 = (v.inner.tint_builtin_value_0 - 1u); |
| uint v_2 = min(uint(0), v_1); |
| uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u); |
| ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u)); |
| texelFetch(arg_0, v_4, int(v_2)); |
| float l = 0.14112000167369842529f; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |