#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
texture1d<int, access::sample> arg_0; | |
}; | |
void d(tint_module_vars_struct tint_module_vars) { | |
min(uint(0), (tint_module_vars.arg_0.get_num_mip_levels() - 1u)); | |
uint const v = (uint(tint_module_vars.arg_0.get_width()) - 1u); | |
tint_module_vars.arg_0.read(min(uint(1), v)); | |
float const l = 0.14112000167369842529f; | |
} |