blob: 09442b86435aef8ae857cc7ad65626db56e6db44 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int tint_clamp(int e, int low, int high) {
return min(max(e, low), high);
}
void d(texture1d<int, access::sample> tint_symbol) {
uint const level_idx = min(0u, (tint_symbol.get_num_mip_levels() - 1u));
int4 const tint_phony = tint_symbol.read(uint(tint_clamp(1, 0, int((tint_symbol.get_width(0) - 1u)))), 0);
float const l = 0.14112000167369842529f;
}