| int tint_ftoi(float v) { |
| return ((v <= 2147483520.0f) ? ((v < -2147483648.0f) ? -2147483648 : int(v)) : 2147483647); |
| } |
| |
| struct Mat4x4_ { |
| float4 mx; |
| float4 my; |
| float4 mz; |
| float4 mw; |
| }; |
| struct Mat4x3_ { |
| float4 mx; |
| float4 my; |
| float4 mz; |
| }; |
| struct Mat4x2_ { |
| float4 mx; |
| float4 my; |
| }; |
| struct VertexOutput { |
| float4 v_Color; |
| float2 v_TexCoord; |
| float4 member; |
| }; |
| |
| cbuffer cbuffer_global : register(b0) { |
| uint4 global[4]; |
| }; |
| cbuffer cbuffer_global1 : register(b1) { |
| uint4 global1[3]; |
| }; |
| cbuffer cbuffer_global2 : register(b2) { |
| uint4 global2[96]; |
| }; |
| static float3 a_Position1 = float3(0.0f, 0.0f, 0.0f); |
| static float2 a_UV1 = float2(0.0f, 0.0f); |
| static float4 a_Color1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float3 a_Normal1 = float3(0.0f, 0.0f, 0.0f); |
| static float a_PosMtxIdx1 = 0.0f; |
| static float4 v_Color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float2 v_TexCoord = float2(0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 Mat4x3GetCol0_(Mat4x3_ m) { |
| Mat4x3_ m1 = (Mat4x3_)0; |
| m1 = m; |
| Mat4x3_ x_e2 = m1; |
| Mat4x3_ x_e5 = m1; |
| Mat4x3_ x_e8 = m1; |
| return float3(x_e2.mx.x, x_e5.my.x, x_e8.mz.x); |
| } |
| |
| float3 Mat4x3GetCol1_(Mat4x3_ m2) { |
| Mat4x3_ m3 = (Mat4x3_)0; |
| m3 = m2; |
| Mat4x3_ x_e2 = m3; |
| Mat4x3_ x_e5 = m3; |
| Mat4x3_ x_e8 = m3; |
| return float3(x_e2.mx.y, x_e5.my.y, x_e8.mz.y); |
| } |
| |
| float3 Mat4x3GetCol2_(Mat4x3_ m4) { |
| Mat4x3_ m5 = (Mat4x3_)0; |
| m5 = m4; |
| Mat4x3_ x_e2 = m5; |
| Mat4x3_ x_e5 = m5; |
| Mat4x3_ x_e8 = m5; |
| return float3(x_e2.mx.z, x_e5.my.z, x_e8.mz.z); |
| } |
| |
| float3 Mat4x3GetCol3_(Mat4x3_ m6) { |
| Mat4x3_ m7 = (Mat4x3_)0; |
| m7 = m6; |
| Mat4x3_ x_e2 = m7; |
| Mat4x3_ x_e5 = m7; |
| Mat4x3_ x_e8 = m7; |
| return float3(x_e2.mx.w, x_e5.my.w, x_e8.mz.w); |
| } |
| |
| float4 Mul(Mat4x4_ m8, float4 v) { |
| Mat4x4_ m9 = (Mat4x4_)0; |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| m9 = m8; |
| v1 = v; |
| Mat4x4_ x_e4 = m9; |
| float4 x_e6 = v1; |
| Mat4x4_ x_e8 = m9; |
| float4 x_e10 = v1; |
| Mat4x4_ x_e12 = m9; |
| float4 x_e14 = v1; |
| Mat4x4_ x_e16 = m9; |
| float4 x_e18 = v1; |
| return float4(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14), dot(x_e16.mw, x_e18)); |
| } |
| |
| float3 Mul1(Mat4x3_ m10, float4 v2) { |
| Mat4x3_ m11 = (Mat4x3_)0; |
| float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| m11 = m10; |
| v3 = v2; |
| Mat4x3_ x_e4 = m11; |
| float4 x_e6 = v3; |
| Mat4x3_ x_e8 = m11; |
| float4 x_e10 = v3; |
| Mat4x3_ x_e12 = m11; |
| float4 x_e14 = v3; |
| return float3(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14)); |
| } |
| |
| float2 Mul2(Mat4x2_ m12, float4 v4) { |
| Mat4x2_ m13 = (Mat4x2_)0; |
| float4 v5 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| m13 = m12; |
| v5 = v4; |
| Mat4x2_ x_e4 = m13; |
| float4 x_e6 = v5; |
| Mat4x2_ x_e8 = m13; |
| float4 x_e10 = v5; |
| return float2(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10)); |
| } |
| |
| float4 Mul3(float3 v6, Mat4x3_ m14) { |
| float3 v7 = float3(0.0f, 0.0f, 0.0f); |
| Mat4x3_ m15 = (Mat4x3_)0; |
| v7 = v6; |
| m15 = m14; |
| Mat4x3_ x_e5 = m15; |
| float3 x_e6 = Mat4x3GetCol0_(x_e5); |
| float3 x_e7 = v7; |
| Mat4x3_ x_e10 = m15; |
| float3 x_e11 = Mat4x3GetCol1_(x_e10); |
| float3 x_e12 = v7; |
| Mat4x3_ x_e15 = m15; |
| float3 x_e16 = Mat4x3GetCol2_(x_e15); |
| float3 x_e17 = v7; |
| Mat4x3_ x_e20 = m15; |
| float3 x_e21 = Mat4x3GetCol3_(x_e20); |
| float3 x_e22 = v7; |
| return float4(dot(x_e6, x_e7), dot(x_e11, x_e12), dot(x_e16, x_e17), dot(x_e21, x_e22)); |
| } |
| |
| Mat4x4_ x_Mat4x4_(float n) { |
| float n1 = 0.0f; |
| Mat4x4_ o = (Mat4x4_)0; |
| n1 = n; |
| float x_e4 = n1; |
| o.mx = float4(x_e4, 0.0f, 0.0f, 0.0f); |
| float x_e11 = n1; |
| o.my = float4(0.0f, x_e11, 0.0f, 0.0f); |
| float x_e18 = n1; |
| o.mz = float4(0.0f, 0.0f, x_e18, 0.0f); |
| float x_e25 = n1; |
| o.mw = float4(0.0f, 0.0f, 0.0f, x_e25); |
| Mat4x4_ x_e27 = o; |
| return x_e27; |
| } |
| |
| Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) { |
| Mat4x3_ m17 = (Mat4x3_)0; |
| Mat4x4_ o1 = (Mat4x4_)0; |
| m17 = m16; |
| Mat4x4_ x_e4 = x_Mat4x4_(1.0f); |
| o1 = x_e4; |
| Mat4x3_ x_e7 = m17; |
| o1.mx = x_e7.mx; |
| Mat4x3_ x_e10 = m17; |
| o1.my = x_e10.my; |
| Mat4x3_ x_e13 = m17; |
| o1.mz = x_e13.mz; |
| Mat4x4_ x_e15 = o1; |
| return x_e15; |
| } |
| |
| Mat4x4_ x_Mat4x4_2(Mat4x2_ m18) { |
| Mat4x2_ m19 = (Mat4x2_)0; |
| Mat4x4_ o2 = (Mat4x4_)0; |
| m19 = m18; |
| Mat4x4_ x_e4 = x_Mat4x4_(1.0f); |
| o2 = x_e4; |
| Mat4x2_ x_e7 = m19; |
| o2.mx = x_e7.mx; |
| Mat4x2_ x_e10 = m19; |
| o2.my = x_e10.my; |
| Mat4x4_ x_e12 = o2; |
| return x_e12; |
| } |
| |
| Mat4x3_ x_Mat4x3_(float n2) { |
| float n3 = 0.0f; |
| Mat4x3_ o3 = (Mat4x3_)0; |
| n3 = n2; |
| float x_e4 = n3; |
| o3.mx = float4(x_e4, 0.0f, 0.0f, 0.0f); |
| float x_e11 = n3; |
| o3.my = float4(0.0f, x_e11, 0.0f, 0.0f); |
| float x_e18 = n3; |
| o3.mz = float4(0.0f, 0.0f, x_e18, 0.0f); |
| Mat4x3_ x_e21 = o3; |
| return x_e21; |
| } |
| |
| Mat4x3_ x_Mat4x3_1(Mat4x4_ m20) { |
| Mat4x4_ m21 = (Mat4x4_)0; |
| Mat4x3_ o4 = (Mat4x3_)0; |
| m21 = m20; |
| Mat4x4_ x_e4 = m21; |
| o4.mx = x_e4.mx; |
| Mat4x4_ x_e7 = m21; |
| o4.my = x_e7.my; |
| Mat4x4_ x_e10 = m21; |
| o4.mz = x_e10.mz; |
| Mat4x3_ x_e12 = o4; |
| return x_e12; |
| } |
| |
| Mat4x3_ global2_load(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| Mat4x3_ tint_symbol_3 = {asfloat(global2[scalar_offset / 4]), asfloat(global2[scalar_offset_1 / 4]), asfloat(global2[scalar_offset_2 / 4])}; |
| return tint_symbol_3; |
| } |
| |
| Mat4x4_ global_load(uint offset) { |
| const uint scalar_offset_3 = ((offset + 0u)) / 4; |
| const uint scalar_offset_4 = ((offset + 16u)) / 4; |
| const uint scalar_offset_5 = ((offset + 32u)) / 4; |
| const uint scalar_offset_6 = ((offset + 48u)) / 4; |
| Mat4x4_ tint_symbol_4 = {asfloat(global[scalar_offset_3 / 4]), asfloat(global[scalar_offset_4 / 4]), asfloat(global[scalar_offset_5 / 4]), asfloat(global[scalar_offset_6 / 4])}; |
| return tint_symbol_4; |
| } |
| |
| Mat4x2_ global1_load_1(uint offset) { |
| const uint scalar_offset_7 = ((offset + 0u)) / 4; |
| const uint scalar_offset_8 = ((offset + 16u)) / 4; |
| Mat4x2_ tint_symbol_5 = {asfloat(global1[scalar_offset_7 / 4]), asfloat(global1[scalar_offset_8 / 4])}; |
| return tint_symbol_5; |
| } |
| |
| void main1() { |
| Mat4x3_ t_PosMtx = (Mat4x3_)0; |
| float2 t_TexSpaceCoord = float2(0.0f, 0.0f); |
| float x_e15 = a_PosMtxIdx1; |
| Mat4x3_ x_e18 = global2_load((48u * min(uint(tint_ftoi(x_e15)), 31u))); |
| t_PosMtx = x_e18; |
| Mat4x3_ x_e23 = t_PosMtx; |
| Mat4x4_ x_e24 = x_Mat4x4_1(x_e23); |
| float3 x_e25 = a_Position1; |
| Mat4x3_ x_e29 = t_PosMtx; |
| Mat4x4_ x_e30 = x_Mat4x4_1(x_e29); |
| float3 x_e31 = a_Position1; |
| float4 x_e34 = Mul(x_e30, float4(x_e31, 1.0f)); |
| Mat4x4_ x_e35 = global_load(0u); |
| Mat4x3_ x_e37 = t_PosMtx; |
| Mat4x4_ x_e38 = x_Mat4x4_1(x_e37); |
| float3 x_e39 = a_Position1; |
| Mat4x3_ x_e43 = t_PosMtx; |
| Mat4x4_ x_e44 = x_Mat4x4_1(x_e43); |
| float3 x_e45 = a_Position1; |
| float4 x_e48 = Mul(x_e44, float4(x_e45, 1.0f)); |
| float4 x_e49 = Mul(x_e35, x_e48); |
| gl_Position = x_e49; |
| float4 x_e50 = a_Color1; |
| v_Color = x_e50; |
| float4 x_e52 = asfloat(global1[2]); |
| if ((x_e52.x == 2.0f)) { |
| { |
| float3 x_e59 = a_Normal1; |
| Mat4x2_ x_e64 = global1_load_1(0u); |
| float3 x_e65 = a_Normal1; |
| float2 x_e68 = Mul2(x_e64, float4(x_e65, 1.0f)); |
| v_TexCoord = x_e68.xy; |
| return; |
| } |
| } else { |
| { |
| float2 x_e73 = a_UV1; |
| Mat4x2_ x_e79 = global1_load_1(0u); |
| float2 x_e80 = a_UV1; |
| float2 x_e84 = Mul2(x_e79, float4(x_e80, 1.0f, 1.0f)); |
| v_TexCoord = x_e84.xy; |
| return; |
| } |
| } |
| } |
| |
| struct tint_symbol_1 { |
| float3 a_Position : TEXCOORD0; |
| float2 a_UV : TEXCOORD1; |
| float4 a_Color : TEXCOORD2; |
| float3 a_Normal : TEXCOORD3; |
| float a_PosMtxIdx : TEXCOORD4; |
| }; |
| struct tint_symbol_2 { |
| float4 v_Color : TEXCOORD0; |
| float2 v_TexCoord : TEXCOORD1; |
| float4 member : SV_Position; |
| }; |
| |
| VertexOutput main_inner(float3 a_Position, float2 a_UV, float4 a_Color, float3 a_Normal, float a_PosMtxIdx) { |
| a_Position1 = a_Position; |
| a_UV1 = a_UV; |
| a_Color1 = a_Color; |
| a_Normal1 = a_Normal; |
| a_PosMtxIdx1 = a_PosMtxIdx; |
| main1(); |
| float4 x_e11 = v_Color; |
| float2 x_e13 = v_TexCoord; |
| float4 x_e15 = gl_Position; |
| VertexOutput tint_symbol_6 = {x_e11, x_e13, x_e15}; |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| VertexOutput inner_result = main_inner(tint_symbol.a_Position, tint_symbol.a_UV, tint_symbol.a_Color, tint_symbol.a_Normal, tint_symbol.a_PosMtxIdx); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.v_Color = inner_result.v_Color; |
| wrapper_result.v_TexCoord = inner_result.v_TexCoord; |
| wrapper_result.member = inner_result.member; |
| return wrapper_result; |
| } |